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It is dangerous to rewind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #497 | 3.426 | 3.426 |
Game Design | #562 | 3.222 | 3.222 |
Graphics | #584 | 3.352 | 3.352 |
Overall | #665 | 3.071 | 3.071 |
Innovation | #720 | 2.944 | 2.944 |
Fun | #751 | 2.889 | 2.889 |
Audio | #875 | 2.593 | 2.593 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is set in domain of time, and by moving through it you are rewinding time
Did you write most of the code yourself and made all the assets from scratch?
Most of code was written by myself from scratch, but about half assets were from free packs on asset store
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Comments
Nice game, liked the animations and the atmosphere, good job!
Game is pretty good. I managed to break the game though after playing the game for a second time. The experiment would not start and the screen will permanently stay white and I had to alt-f4.
Cool game and interesting story wish there was some kind of music to fit the atmosphere though.
Great game.
Great job with the animations and the atmosphere. This looks like it could be expanded into a full game! The sound effects that were present were cool but i feel like it could use a few more. Great job!
Great use of free assets to put together a solid entry in this Jam! Great job!
Could you please play and rate my game as well?
https://itch.io/jam/brackeys-4/rate/723414
The 3D models for character and level looked awesome! Great job working with 3D in the jam. Was that your voice for the hurt sound effect? it was cool. and nice particles too. Please check out my game if you haven't :D
Story-driven, nice idea. As some others have said, the player controller rotation sensitivity is pretty high, but not unmanageable. As for the development, what was your method for animating the character between main play areas? It was interesting that the character controlled itself for a while, then when it got to a certain spot, it would let me have full control. Thanks in advance!
Well I used cinemachine and timelines to make main menu camera. On another timeline playable i made fade in for third camera and at the end of it there was a signal marker, that initiated player control. As for animations i positioned him just right and set idle sit animation as default. When you click on play button, i trigger standing up. (Just realized that i could put his animations in timeline too.)
It looked pretty nice, but I had some trouble with the controls. The sensitivity was too high and changing it in the settings didn't do much. also every time you want to change settings you have to go back to the main menu, so maybe add a settings menu in the pause menu of the game. The collision with the boxes felt a bit unfair at times as well. Overall I liked the game though
Traveling through time is an interesting idea, although I was a little confused by the story, and it didn't feel like there was a goal to the game. The simple graphics fit the story that you are creating well. Good work!
Kinda miss some soundtrack. Other than that, it's good
Cool implementation of the theme! Mechanics work good. However, half the time is spent being confused without a goal. I would suggest giving the player some directions somehow to grab his attention more :D Hope you try mine too https://itch.io/jam/brackeys-4/rate/722968
Nice job. I liked the ending scene. Felt very serene.
well done game! good job! :D
I really like the concept of th e game ! Good job
This has a bit of an Antichamber feel to it.
This game is really fun and well done for only one week!
Really cool! I enjoyed the exploration and the feel of trying to piece together what is going on and where you are. I feel like the moving floors should have a little more indication of which way they are moving you, but overall I really enjoyed!
Very cool game! I had fun!
Things I liked, I really liked the concept of moving through time and I love how that was represented in the environment with the player moving at different speeds. I think you had a very strong narrative aspect to your game and I really felt it through the eccentric scientist character.
Things I didn't like, the ending to your game just started to tank in fps there for some reason? Probably all the grass but it did start to run a lot slower. In addition I feel if you are going to pull an ending like that it needs to provide more of an answer to the player? A lot of the game is spent wondering through time in confusion so I feel it might give the player more clarity behind what happened if you end it with a tad bit more explanation.
Overall though I liked it a lot! Hope to see more games from you in the future!
- Von Harley