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Mapopi

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A member registered Mar 21, 2020 · View creator page →

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Thank you for the feedback! I’m going to do some research on FTUE. Congrats on your game too!

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Thanks a lot for playing! Your complaint is justified lol, high luck is needed to reveal the secret effect of the prayer card

Lovely soundscape to experience the game. The asteroids really seems to aim at the ship, as someone else said. The scale of it all is awesome, congratulations!

Couldn’t find the lawn mower. Nice twist on the hidden object kind of game, nice touch with the dynamics sound effects too. Would be a real nice cozy full game, good job.

Really fun concept! Congrats. The blocks can be a bit hard to select, but overall very solid.

Really polished with a simple but well executed mechanic, good job!

Love the artstyle and the whole vibe, nice!

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Very nice! The visual direction is great with the minimalism, but at first, I missed having some popups while hovering over the cards, to know what they do, as the icon are too symbolic and don’t indicate it too well. Also, some hit indications would be nice to know where the enemies hit the core radius, some particles or glowing stuff, just to know where to fortify the defences.

Really enjoyed taking care of the turrets, reminds me of playing Torbjorn in Overwatch. Good job!

Cool idea, the controls are almost intuitive, good job there, though the X and Y axis seemed kind of unecessary, as it can’t move to the sides, just the Z would be fine. Congrats on making it!

Nice concept, it would be nice if the blocks had more intuitive visuals, like the blue one having some animated texture as if it was just air. Also a counter to see how many pieces are left to fall. Congrats on finishing your first game!

Loved this one! Such a dangerous time waster haha, good job!

The balancing needs some tweaks still, congratulations on the score, it’s pretty high!

Fun game! Some burned items at the start didn’t count for scoring until getting to the farm for me. Congrats on finishing it

Lovely music in combination with the fluid slime animation. Good job

This was kind of wholesome, making the band come together to play. Nice twist on survivor. Can see a full game with different band members and some rhythm based minigames. Good job!

Congratulations on your first finished game! The main loop is pretty solid, although it was not made clear from the start that the workshop was necessary and clearing water consumption stops at a certain point. Not sure if it has an ending too. Overall really nice, congrats.

Btw, there’s a bug where the enemy can spawn on water

Thanks for playing :)

A intenção do timer era deixar ansioso mesmo haha. Tem algumas estratégias com a vitamina, inclusive sinergia com a reverse. Parabéns em finalizar o Jam também, tamo junto :v

Thanks for playing, you really mastered the game, nice!

Reminds me of Resident Evil 4 inventory system. Cool idea to “weaponize” that

Nice concept. It took me ages to figure out how to play haha

Nice touch on the beginning, having some patches of dry grass to indicate where to grow vines. Somehow once I got to the giant and pressed 1 to swap to the rat, the camera went to space, I thought I had finished the game, but could press 2 again to swap back. Maybe it happened because I left the rat at a previous spot. Congrats on making it!

Enjoyed the concept of collecting the little guys, wish I could use the mouse instead of movement to aim though. Also sometimes I would kill 5+ and none would drop bodies, not such if intended, couldn’t collect more than 12. Congratulations on the game!

Thank you for playing it! The balancing needs some fine tuning indeed, but that’s what we managed to do on time, congrats on your submission too!

Cool idea, I like having to collect pieces of the robot through the map. Not sure if I have not played enough, but would be nice if the parts had different functions and not just looks, but I know it would be difficult on a jam. Congratulations on making it!

Btw, there is an error on the Linux build, seems like it was forgotten to embed the pck, had to run the windows version.

This kind of knowledge must be shared. I’m happy you’ve enjoyed it, the prayer card I was laughing when we had the idea, glad you liked it too

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Thanks for playing it, great idea, we were thinking of something along those lines indeed

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Thanks, a casual game would be cool. About the audio, it’s due to web export and Godot threading quirks that could be tweaked with more time

Thank you for your time! We might end up doing a full game with so much great feedback

Thanks for playing! Credits for the little guys’ art and sounds are all to guizmo and also to my partner for the idea of making them cute

Thanks for playing and taking the time to give feedback! We have some ideas for new cell types and effects that could improve a lot on this point

Thanks a lot! Yeah, some cards can mess up a run and it is intentional, but it depends on the situation, there are some strategies to be done with “reverse”

Glad you’ve enjoyed it, thanks for the feedback! The bar on the right shows the cells ratio, but maybe we should have put a counter too, good idea.

Congrats on the amount of levels!

Got stuck on the two elevators, but nice concept and execution.

Really enjoyed this clever twist on tetris, good job!

Nice style. The rotation is a little bit off though, also the pieces seems to sometimes move / offset to the right.

Nice work on making a metroidvania in such a short time. Something that would help it, would be to be able to skip the cutscene at the start.

Finished it and left me wanting more! Good job. The building mechanic is charming and left me wondering how to best build the machine, it flows nicely to let the player build at anytime and change it to meet the challenges. Reminded me a lot of TotK mechanics. The writing is a bit too teenagerish, even if the vibe is great, but with a little more work can be quite the cozy experience.

This was pretty fun, nice job! Adding the option to hold the fire button would help with some finger strain.