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Frontline Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2715 | 3.222 | 3.222 |
Overall | #4312 | 2.630 | 2.630 |
Style | #4646 | 2.500 | 2.500 |
Enjoyment | #5207 | 2.167 | 2.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player builds larger and larger robots to defeat the looming monster threat. (Only 2 robots got implemented due to time.)
Development Time
96 hours
(Optional) Please credit all assets you've used
Music from Open Source Symphony
Some sprites from DungeonCrawl of OpenGameArt
Some sfx from FreeSounds
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Comments
Polished experience with great art and sound! Good job!
Controls were a bit finicky, easy to accidentally pick up the wrong stuff. It also took me embarassingly long to figure out that the map could scroll up/down, not only left/right, which made the game kind of hard to begin with :-)
Pretty fun! I think the controls could use a bit of work, especially with the time constraints.
Nice concept. It took me ages to figure out how to play haha
Cool concept. Gameplay controls could use a bit of work. Snapping sound is brilliant!
Definitely building to scale. That's an diferente idea, love the application
After my 4th attempt I managed to finish the first robot in time, and after my 7th I managed to finish a big robot. The snapping sound was great, but snapping sometimes got in the way when I didn't want it to snap. Really original take on the theme, really different than ours :) Nice work
Wow! I'm so glad you were able to finish the big robot. I worried a lot about the difficulty, and the snapping was the source of a lot of bugs. Thanks for playing!
Really interesting concept, seems like a game that could have some action-packed lore behind it.
I think the soundtrack fits very well! I think the game could use some more lore though, it's an interesting concept. When do the monsters show up?
Thank you! I wanted to imply that the monsters are getting closer and closer as more robots show up damaged, but I found it requiring a lot more artwork than I was able to produce. I've also seen a lot of cut-scenes this year, so I might try that in the future.