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A jam submission

SwiggleView game page

Scale your body to move
Submitted by heydotory — 3 hours, 57 minutes before the deadline
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Swiggle's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15303.5793.579
Overall#34362.9042.904
Style#37582.8162.816
Enjoyment#47632.3162.316

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Player moves by scaling its body.

Development Time

48 hours

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Comments

Submitted(+1)

It was cool, I wouldn't have added the up direction as it made it more precise to go forward or sideways while being utterly useless. The moving leaves were great which was extremely necessary as the rest of the game is pretty bland. I do like the art style and the creativity and bravery to try something new. 

Submitted(+1)

Really novel idea. Couldn't work out if I was meant to turn sideways.

Submitted(+1)

I think this has a lot of potential.

I would love to be able to not just scale but also rotate. Maybe add some puzzles which make use of the scaling on the X and Y axis. For example, the weight of the caterpillar could change depending on the thickness, dipping the leaves in water if it gets too heavy but certain pickups can only be picked up while being large. The Y scaling could be used to "leap" over and go under obstacles.

Really impressive for a solo dev in 48 hours.

Submitted(+1)

Once I understood the controls this was a lot of fun! must be hard to think about how to move for a bug 

Submitted(+1)

Cool idea, the controls are almost intuitive, good job there, though the X and Y axis seemed kind of unecessary, as it can’t move to the sides, just the Z would be fine. Congrats on making it!

Submitted(+1)

really fun game! 

Submitted(+1)

I can not see the play or downloads buttons, do you remove it? :(

Have a nice look! 

Developer(+1)

I can see play button (Run Game) on PC and mobile. It would be great if I could upload a executable build, but currently, uploads are restricted. Next time, I'll upload a downloadable file.

Submitted(+1)

Coming back to read your reply I can see the play button, I like it! Have any control issues but it's a normal jam issue, well done after all! 

Submitted(+1)

Cool idea! Pretty challenging and fun! The visuals are simple but not bad, good job!

Submitted(+1)

I love the game Idea but it was a bit too hard to control for me...

Submitted(+1)

Cool concept! Would have loved to see the green direction expanded on more!

Submitted(+1)

Very cute game and quite challenging! Nicely done :)

Submitted(+1)

I like the idea, its difficult to control but still fun when you kind of get used to it. Great work in 48 hours!

Submitted(+1)

I like the concept but its just super finnicky

Submitted(+1)

Heeey, it's a great idea, really! However, the movement was difficult even when I got what to do. Someone wrote about the leaf - yes, same struggling here  x) This game reminded me of Octodad, so it can be a super game when polished.
For the 48 hours solo - wonderful.

Submitted(+1)

I laughed out loud when i first scaled the little guy. This is an incredibly creative concept. Incredibly frustrating to play - very Bennett Foddy in its execution. But if that was the goal, you nailed it!

Submitted(+1)

Really fun! The mechanics are super creative, this type of control scheme could probably be used for one of those "Getting over It" type games.

Submitted(+1)

That's a cute caterpillar and the game really fits the theme, but it took me a solid 5 minutes to swiggle onto the next leaf