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A jam submission

The GalleristView game page

Rebuild lost masterpieces, scale your gallery, and become the world's premier art curator!
Submitted by MaverickHorn (@MaverickHorn) — 2 hours, 43 minutes before the deadline
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The Gallerist's itch.io page

Results

CriteriaRankScore*Raw Score
Style#12193.7743.774
Creativity#16483.5483.548
Overall#16753.4303.430
Enjoyment#26382.9682.968

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We incorporated the theme through three key aspects: Scaling your business, Scaling the art fragments, A detailed, "scaled" view of classic art

Development Time

96 hours

(Optional) Please credit all assets you've used
Kenney Assets for Cursor
Classic Art by da Vinci and Co.
Music and Sounds where part of a sound library

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Comments

Submitted

I liked the menu screen perspective, nice calming gallery music too.

Submitted

I thoroughly enjoyed the style of this game, also a very creative idea.

Submitted (1 edit)

In my opinion, your idea for the game dev theme is really creative! My wife is an artist, and I’m sure she’ll appreciate it too. Everything is done with great taste, from the music selection to the artworks itself

a wonderfully contemplative game! stylish and clearly designed with interesting game mechanics. well tailored to the theme of the jam and also artistically valuable. hot!

Submitted

Not my type of game, but even then I was amazed by how beautiful the style is and how extremely polished everything is. Really well executed.

Submitted

Very pretty and relaxing. After a few fragments done i realized that you could just incrementialy scale the piece on one axis and you would eventualy reach the correct ratio which kinda limited the fun of the gameplay and basically turned the game into a cookie clicker like. But overall very nice experience !

Submitted (1 edit)

That's a great and unexpected combination of idle/incremental games and the scaling mechanic! Very enjoyable.

Also I'm imagining the employers at the museum going "Oh, another art loot box? Well we already have that snippet, INTO THE TRASH" 

I guess you made a comment, intentional or not, on the actual problem of art forgery, because otherwise this wouldn't happen!

Submitted

What a relaxing game!

Submitted (1 edit)

What a creative concept, I loved it. Loved the chill vibes too. This can be used to teach players about art pieces. Also loved how the UI looked like it's part of the world, very clean and creative. 

Submitted

very chill game with chill music, gameplay not so intuitive but overall nice little experience!

Submitted

Really fun game that keeps you hooked. The vibes are quite cozy and relaxing, and completing a piece brings a ton of satisfaction. The game feels nicely polished, I love how visitors come and go, and how news would appear on the screen. I got to 1200 per second and had 3 rooms, before finally pulling away so I could rate other games...

Submitted

The idea has a lot of potential and I really like the chill vibes with the music and all.

Although the game itself is pretty hard, since there's no reference and no feedback, whether you're doing something right or wrong. So I'm scaling up and down but I'm doing that totally randomly, since I don't know what the target even is. Or... or maybe I'm missing some key mechanic or didn't understand the instructions :)

Developer(+1)

Thanks for playing!

The paint piece will blink when you're close to the correct solution. The goal is to get the piece to the right proportion; the actual size doesn’t matter.

Submitted

What an atmosphere! I loved the music, the theme, and how your actions tie into what you see in the gallery through the visitors and the newspaper—all wonderful touches.
Towards a minute or two into the game, I found myself just scaling down the fragments to their smallest 1:1 size and then slowly scaling the Y axis until it placed the fragments for me. It kind of trivialized the gamey aspect.

I think taking the puzzle aspect further by making you place the pieces as well as to scale them would have done wonders to de-trivializing the scaling problem.

Overall I had a wonderful and relaxed time throughout the 3 rooms i've played!

Submitted

fun game idea, and nice art work ;)

Submitted

Love the idea of a gallery management sim! and really uniquely fit into the theme, nice! 

Submitted(+1)

I love the diegetic UI, finally I can put my fine arts degree to use :D

Incredibly cozy game, I could not stop playing.

Developer(+1)

diegetic... I see you are a man of culture  :D

Submitted

First of all, love the perspective! Its a very chill and cozy experience. I am unsure if your supposed to make all pieces full screen, but it works for me!

Submitted

i feel so fancy playing this. overall vibe and style are pretty good. 
though my pc struggles to load the game and it lags,  so an executable would be nice to have in that case.

Developer(+1)

Sry to hear that you have performance issues! Maybe I add an executable after the jam rating. Thx for playing!

Submitted(+1)

SMH, not even the classics are safe from lootboxes... That said, this was rather soothing and interesting. As a side-effect of some of my mechanics, I was acutely aware of textures getting stretched, but making that the core mechanic was clever. 

One critique, after a few dozen or so boxes, I noticed that the pieces cap out in their "correct" ratio, so one can simply drag diagonally for every image. Now, that's not fun but it is possible, so if you ever want to update or tweak this, maybe make it so everything caps out as a unit square? requiring the player to actually figure out the original's scale the intended way. 

Developer

thx for playing and the feedback, will have a look at yours too!

Submitted

Interesting take on the cookie clicker-like