Very nice and polished game, but it feels way too hard, even in normal I get completely overwhelmed by slimes and no ammos left to use them.
Maxim Perras Sigouin
Creator of
Recent community posts
I like the idea but the implementation isnt quite there. the buttons to attack and dash are terribly placed. Using the mouse to attack, shit to dash would go very well with wasd and space to jump. You could also make that the dash also count as a sword attack or that the dash allow to go through bullets because that blue guy shooting is near impossible to kill because of how fast he shoots
Amazing game! Very well done, the pathfinding of the customers is great too. Not too hard but challenging still. I developped a strategy to drop boxes in evert alley before the timer so I could be faster. My only critic is that the pick up interaction can be a bit janky when there’s multiple of them near. Like a box on the ground near a shelf that needs to be filled, or a box and trash on the ground, you try to pick one or the a task and instead pick a box and you lose the broom because of it. Great game!
Awesome game, managed to first try it using the knight. The elf chef crit me and almost one tapped me haha! But I pulled it off by getting a lucky legs hit. I like the story and the ambiant with art and music. More items variations would be nice and maybe reworking the actions system, getting a head hit is almost impossible and often just ignored because of how unreliable it is. I had fun overall
Nice game. I managed to get it first try. I’m not too convinved that this follows the theme of the jam quite enough but beside that, it’s fun and the art is great. Would love to see a harder version of this game to challenge me. I feel like making it night and a creepier music would have fit the zombies and cameras better
Fun game! I would make the store ui into buttons that stays on screen but takes less space instead of a full panel that you can close and open. Because right now when its open you can’t click the objects behind it and when it’s closed you can’t upgrade. Other than that it’s great, good gameplay loop.
I love the simple style it has, brings a charm to it, game is quite hard to grasp at first and the flood takes over rapidly. I dont really see at first glance a use for water and food? I’m assuming houses gives more population max while food and water make more population but would be great if these details were written on the buildings
Nice game, looks super nice too, very ambiant, I like it. The movement of the player is smooth. I couldn’t finish the game because the camera wasn’t stuck at a certain height and I had no idea where to go. The moving platforms feel a bit cluncky to be on, especially with the wind, making them slightly wider to stand on would be nice and also smoother movement of the platforms. Having more interactivity would have made this platformer even more interesting, like having the chained platforms go down when the player stand on it. Finally, the graphics of this game would have been pushed even more if there was some animations for the fire, water, etc.
Overall it was a fun Celeste like game