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Maxim Perras Sigouin

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A member registered Feb 24, 2024 · View creator page →

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Very nice and polished game, but it feels way too hard, even in normal I get completely overwhelmed by slimes and no ammos left to use them.

I like the idea but the implementation isnt quite there. the buttons to attack and dash are terribly placed. Using the mouse to attack, shit to dash would go very well with wasd and space to jump. You could also make that the dash also count as a sword attack or that the dash allow to go through bullets because that blue guy shooting is near impossible to kill because of how fast he shoots

Really nice game! I got super op before it even started tho xd. My only complaint is the bomb item, it hurts you too and it did more damage to myself than the sheep themselves. I dont know if there was an ending but I made it to 8 mins.

Very nice concept, I liked all the interactions in the room, the puzzle was interesting but I couldnt manage to activate the cheat codes and sometimes the game would crash when going through a door

Amazing game! Very well done, the pathfinding of the customers is great too. Not too hard but challenging still. I developped a strategy to drop boxes in evert alley before the timer so I could be faster. My only critic is that the pick up interaction can be a bit janky when there’s multiple of them near. Like a box on the ground near a shelf that needs to be filled, or a box and trash on the ground, you try to pick one or the a task and instead pick a box and you lose the broom because of it. Great game!

Thank you for trying out our game! Upgrades and more features will come after jam for sure. The ship and shark are 2D and we uses sprite stacking to make them look 3D

I’m sorry to hear that issue. You’re not the first one to who that happened. This will be fixed after the jam, thanks for trying out my game <3

Im sorry to hear that. It seems that the sharks spawns only at the origin point so moving this far would do that. Will be fixed after this jam!

A very narrative game. I liked the vibe it gave me, almost like those old games on nintendo DS with random mini games. I would make the mini games a bit more engaging and challenging for the player, good job!

This game is very unique and interesting. Seems quite hard thought because I only managed to hit 3000 ashes in the time given out of 40 000. A music or cannon sound would have been a great add. This game has a lot of potential

You nailed the upgrade system that a vampire survivor would have! I feel like a reroll button would be great to cycle through the upgrades to achieves specific builds. Could definitely improve on the visual and sound side but the gameplay loop is there and quite enjoyable, good job

Totally agree with you! I ran out of time sadly. I spent a lot of time polishing the water shader and making the weather and it bit me back in the end. Thanks for trying out my game anyway

Awesome game, managed to first try it using the knight. The elf chef crit me and almost one tapped me haha! But I pulled it off by getting a lucky legs hit. I like the story and the ambiant with art and music. More items variations would be nice and maybe reworking the actions system, getting a head hit is almost impossible and often just ignored because of how unreliable it is. I had fun overall

This was actually really really fun, right and left click to hang and pick up is a bit confusing. Other than that I really enjoyed the concept. With sounds and musics it would make it really nice

Thank you, you might want to look into a technique named “sprite stacking”, this is what we used in this game to make the boat and sharks look 3D

Super nice concept, I enjoyed the strategy side, althought I did not manage to make money and the hurricane never left

Nice game. I managed to get it first try. I’m not too convinved that this follows the theme of the jam quite enough but beside that, it’s fun and the art is great. Would love to see a harder version of this game to challenge me. I feel like making it night and a creepier music would have fit the zombies and cameras better

It’s actually all 2D! No 3d models were used in this jam

Yes! This jam started we were two to work but sadly I ended alone most of the week. We intended on having woods and junk floating aboard during calm that you could use to upgrade your ship before the next storm.

3 or 4 one? The one with red trees that’s right after the level with the moving platforms, idk if it was a browser issue but I couldnt see the ground and at some point just ran out of platforms to go (where the camera stops moving)

Thanks a lot for trying out my game 👏. I worked longer than I should have on the weather changes and water shader

That could be that my shark sprite didnt look much of a shark 😅?

Thank you for playing my game, If I continue to polish this game ill definitely add some more sounds

Thank you for trying out my game! All credits to the music are on the main menu of the game

Thanks! Will be checking your game later. We used some sprite stacking to achieve this look, tho I don’t recommend making a bigger scale game using that technique since it’s very uneffective (but looks nice)

Fun game! I would make the store ui into buttons that stays on screen but takes less space instead of a full panel that you can close and open. Because right now when its open you can’t click the objects behind it and when it’s closed you can’t upgrade. Other than that it’s great, good gameplay loop.

aesthetically pleasing to watch but the controls are poor in indications as to what do, I stood there trying to figure out how to play the mini games and by then it was already over and I had lost

I love the simple style it has, brings a charm to it, game is quite hard to grasp at first and the flood takes over rapidly. I dont really see at first glance a use for water and food? I’m assuming houses gives more population max while food and water make more population but would be great if these details were written on the buildings

Very fun to play, music fits with the vibe of the game and its quite hilarious, controls are a bit funky tho and the tutorial on main screen isn’t clear

Nice game, looks super nice too, very ambiant, I like it. The movement of the player is smooth. I couldn’t finish the game because the camera wasn’t stuck at a certain height and I had no idea where to go. The moving platforms feel a bit cluncky to be on, especially with the wind, making them slightly wider to stand on would be nice and also smoother movement of the platforms. Having more interactivity would have made this platformer even more interesting, like having the chained platforms go down when the player stand on it. Finally, the graphics of this game would have been pushed even more if there was some animations for the fire, water, etc.

Overall it was a fun Celeste like game