Atleast for windows and linux you can enable "embed pck" in the export settings.
MAZdude
Creator of
Recent community posts
Very good game.
Some levels are very hard. Especially the "floor is lava" levels.
I think the final boss is one of the few levels I got on my first try. :D
Sometimes it gets frustrating because I never got the feeling that I can control the movement for more than one or two shots. Maybe some type of bullet time effect where the time slows down and the player has more time to control the shots. I don't know if it would help to better see wich gun is left or right.
The bullet casing effect is nice, but those look like revolvers. :D
Loved it, the polish you put in is amazing.
Could not get it to run in the browser, but the download works fine. Thanks.
A fun and short game. Nice.
I had to move the window arround to get enough room to charge the shoot.
I found the starting holes of the levels getting a bit repetative. Maybe some obstacles to overcome in later levels. Or some items that can be collected by hitting them.
I thought about making a pinball game with godot as well. Glad to see its possible.
I think the ball is respawning for a frame before it disappears again.
I looked at the code. I think you can't reset the ball in a single frame, but maybe set it to static in one frame and switch to rigid in the next frame.
I hope you continue working on this game.
About the pck-File. You can enable in the export settings that it will be included in the executable.
Thanks for the Feedback. I'm glad you liked it.
Yeah, one of the learnings that I took from this jam (my first) is that I should put the interface and menu in much earlier. I didn't have much time to work on the menu/interface/help/description.
I put some description for the input on the game page but not on the submission page or the game. It should have been in the game as well.
I had' to download a "OpenAL32.dll" and put it in the game folder to play.
The animation is stuck in a walk-loop.
I would have liked if I could jump through the branches and smaller ledges from the bottom.
The level after that yeti-thing had a location in the bottom left where you can dropt through the floor.
After reaching that floathing ghost-thing I got this error
Error entities/buffBoss.lua:17: Could not open file /assets/Super Strong Normal Guy/Strong Guy Idle/Strong_Guy_Idle_Spritesheet.png. Does not exist. Traceback [C]: in function 'newImage' entities/buffBoss.lua:17: in function 'init' libs/hump/class.lua:79: in function 'buffBoss' gamestates/gameLevel4.lua:28: in function 'switch' gamestates/gameLevel3.lua:44: in function 'update' [C]: in function 'xpcall'