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MAZdude

34
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3
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A member registered Jan 04, 2020 · View creator page →

Creator of

Recent community posts

Atleast for windows and linux you can enable "embed pck" in the export settings.

I really like the idea.

Some particle-system would be great to indicate wich thruster is active.

Maybe add some challenges/limitations: time limit, limited fuel, limited allowed speed.
Or a random landing site, so that you can't do the same every time.

Very good game.
Some levels are very hard. Especially the "floor is lava" levels.

I think the final boss is one of the few levels I got on my first try. :D

Sometimes it gets frustrating because I never got the feeling that I can control the movement for more than one or two shots. Maybe some type of bullet time effect where the time slows down and the player has more time to control the shots. I don't know if it would help to better see wich gun is left or right.

The bullet casing effect is nice, but those look like revolvers. :D

Loved it, the polish you put in is amazing.

I tried again today and I got to the end.

All suggestions I have are already mentioned. Some health drops would be nice.

I really liked your game. The later levels got very hard. :D
Level XV ... is that a ... oh ... rocket?! :D

That level editor is nice.

Thanks for the feedback.
I will look into creating a custom UI theme for my next project.

The graphics are awesome.
The text-bubbles are a bit blurry in the beginning, but besides that die DOF effect is nice.

An option to customize the controls would be good.

Nice snappy controls and thumbs up for the tutorial.

I really liked it, but it was a bit too difficult for me.
I did not understand why it reset me to the previous level.

I liked it. Simple graphics, yes, but terrible? The puzzles are fun but the time-reverse takes some time to get used to.

I think some form of hitpoints would be nice. The instant reset can get frustrating. I think thouse moving enemies could get toned down maybe. Do they add much to the puzzles?

Could not get it to run in the browser, but the download works fine. Thanks.

A fun and short game. Nice.

I had to move the window arround to get enough room to charge the shoot.

I found the starting holes of the levels getting a bit repetative. Maybe some obstacles to overcome in later levels. Or some items that can be collected by hitting them.

Thanks! I will check it out.

I thought about making a pinball game with godot as well. Glad to see its possible.

I think the ball is respawning for a frame before it disappears again.
I looked at the code. I think you can't reset the ball in a single frame, but maybe set it to static in one frame and switch to rigid in the next frame.

I hope you continue working on this game.

About the pck-File. You can enable in the export settings that it will be included in the executable.

Thanks for the Feedback. I'm glad you liked it.

Yeah, one of the learnings that I took from this jam (my first) is that I should put the interface and menu in much earlier. I didn't have much time to work on the menu/interface/help/description.

I put some description for the input on the game page but not on the submission page or the game. It should have been in the game as well.

Nice!

The text-bubbles in the beginner could maybe not pause the gameplay. So I could just rush  trough on my next run. Some health-drops would be nice.
DLC for the middle door coming soon? :D

uh, and maybe a setting for the action-key. z and y are switched on german (and other) layouts.

Loved it.
After Shovel -> Lamp -> Converter Upgrades I got a black screen after going back down. But I will try again.

Thanks. Yes, an outline is a good idea. I have not worked with custom shaders much - the space background was the first try. Do you have some hints how an outline shader could be done?

Thanks. :)
Yes, music or some ambient sounds did not make it in time. In my next project I will implement the sounds and music earlier - not so close to the deadline.

I missed  the axe when I entered. :D
The house with that guy and the dog has no collision.
And when I ... erm ... used the axe with the dog I died and spawned in the top right in the house and could not move.

Can't get past Wave 3. :D
As I did my game with godot as well I hope to get some best practices from your code. Thanks.

thank you. :)

I DID IT! After crashing into the landing pad on the moon multiple times! :)
The collisions felt wrong in some cases.

The boulders in front of the cave are gone now. Maybe a  restart did it? I went there multiple times on my first run.
Got a monster glitching inside the walls in  the cave. :D

I got the fish for the guy at the pond, but did not find what to do next. I will give it another try. :D

Nothing like a good successful crash ... I mean ... landing. :D
Thank god SpaceX has more successful landings.

Could you give some more hints about the controls?
WASD for movement and X for interact. Is there more?

I could hold them off until 5:19. The eye movement is a nice touch. :D
Got almost unplayable slow (in Firefox).

I loved it!

I had' to download a "OpenAL32.dll" and put it in the game folder to play.

The animation is stuck in a walk-loop.
I would have liked if I could jump through the branches and smaller ledges from the bottom.
The level after that yeti-thing had a location in the bottom left where you can dropt through the floor.
After reaching that floathing ghost-thing I got this error

Error
entities/buffBoss.lua:17: Could not open file /assets/Super Strong Normal Guy/Strong Guy Idle/Strong_Guy_Idle_Spritesheet.png. Does not exist.
Traceback
[C]: in function 'newImage'
entities/buffBoss.lua:17: in function 'init'
libs/hump/class.lua:79: in function 'buffBoss'
gamestates/gameLevel4.lua:28: in function 'switch'
gamestates/gameLevel3.lua:44: in function 'update'
[C]: in function 'xpcall'

Nice. The blurry pixel art, mid air jumps (double jump!) and death sfx was already mentioned.
I liked the progressive difficulty and number of levels.

Could not get this to run in Chrome or Firefox. :/

Very nice. I'm ready for more levels! :D

Nice! Sometimes the enemies are stuck at corners/edges.
Have not finished it yet, but I will keep trying. :D

This is awesome! I required 11 launches!
As a Godot noob I find the source very interesting!