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A jam submission

Super Moonshot AdventureView game page

Planetoid Gravity Puzzle Adventure Game
Submitted by elennick (@evanlennick) — 1 day, 17 hours before the deadline
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Super Moonshot Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#473.5833.583
Innovation#543.4383.438
Overall#623.5213.521
Theme interpretation#793.4383.438
Audio#933.2923.292
Graphics#1723.0633.063

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/elennick/moonshotadv

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted(+1)

I’m on Linux and unfortunately I couldn’t get the game to start. In Firefox I get this error:

Uncaught ReferenceError: SharedArrayBuffer is not defined

and in Chrome it gets stuck loading 1/2 and checking the console it says:

The user denied permission to access the database.

from love.js:9.

Developer

The Firefox issue is not surprising, that is related to the issue I linked about on the game page. The Chrome thing is weird though, thanks for letting me know.

Submitted(+1)

Great idea and well executed game, congrats!

Submitted(+1)

it was very fun there were some glitches you could exploit on certain maps with the gravity these were fun to find and i feel added another layer to the game

Submitted(+1)

Gameplay: The controls were good. The gravity felt kinda weird at times. I liked how well you introduced new mechanics. 

Graphics: The graphics weren't that good. They were too blurry.

Audio: Music fit well and the SFX's were good too. 

Innovation: Pretty good.

Theme: You need to get to the moon. 

Overall: Fun game!

Can you try (and comment) on my game?

Submitted(+1)

Loved it! Really simple self-explanatory mechanic and yet so much fun! Cute pixel art graphics, music and nice difficulty progression.

Just to comment that some textures seem a bit blurry and that it would be cool to see in what level number you are.

Great submission! Well done!

Developer(+1)

I discovered after I submitted I actually could have improved the texture scaling so it wouldn’t be so blurry but unfortunately it was too late. Also, it does tell you the level number in the bottom left. You might have to scroll your browser down slightly to see it if you’re not scrolled far enough. Thanks for your feedback!

Submitted(+1)

You are totally right about the level number, sorry I didn’t notice! Thanks for the explanation! Again, great job!

Submitted(+1)

The game is really fun I died 100 times and kept playing. That's a good sign. The sound effects are nice. The death sound effect could have been done better though. The idea is original. You could add more gravity effects on the planets and have bigger ones that have more gravity effects (General Relativity). Overall, it was really fun to play.

Developer

The physics/math right now are kind of limited... it only applys gravity towards the "closest" planet, one at a time but it judges that based only on the center of the planet and not at all on how big it is or how close the surface is. I was thinking about trying to improve that and add some nuanced effects like you're suggesting. I also was considering adding a black hole or singularity entity as something that could apply gravity but NOT be something you can land on. Lots of possibilities for sure, I'm always open to suggestions for post jam improvements if you've got them. Thanks for the input!

Submitted (1 edit) (+1)

This was a really fun core game mechanic to build a game around! I like how a few of them had multiple ways you could finish, like jumping at a specific point would let you bypass needing a key. I always enjoy when there are multiple ways to complete a level. All around a great game, and if you continue working on this and releasing more levels I'd love to return and play them!

Submitted(+1)

Excellent work!  Original and fun action puzzle game.  The Ice Gauntlet is a great final level, tricky and fun.  I liked the graphics for the planets too.  Only improvements to this I can suggest to add would be to have a larger image file for the larger planet sprites to make them slightly less blocky, and to add more levels even though there are plenty to play already haha.  The sound effects and music was nice too, and turrets and homing missiles were done great.

Submitted(+1)

Cool idea, although some of the mechanics were a little bit jank, I still very much enjoyed this :)

Submitted(+1)

Cool and original concept! Enjoyed playing it

Submitted(+1)

That was a lot of fun! Very cool original concept for the gameplay. Reminded me a lot of Mario Galaxy. Very good work executing on the physics. I loved slingshotting as a strategy. And the difficulty curve was very well thought-out. Great level design. 

Submitted(+1)

Nice- well executed, catch tune, cute graphics, tight controls- I had a lot of fun making my way through the levels :)

Submitted(+1)

Fun puzzle game with a cool mechanic! :)

Submitted(+1)

Cool mechanic Cool game

Submitted(+1)

Fun little game.  I like the way the difficulty scaled gradually - but not so hard that I could not finish it.  I felt like I was cheating a little when I could hop and skip a planet, which was fun.

If you like platformers, please try our game.

Submitted(+1)

Very fun! I enjoyed the music very much and quite a unique interpretation!

Submitted(+1)

This is fun to play. There's a nice variety of obstacles.

I was able to do shortcuts in a few levels by abusing game mechanics:
- I can start another jump when falling down, not easily reproducible though
- I could climb the wall and then jump over it

Submitted(+1)

Super cute and fun! Good job!

Submitted(+1)

Nice. The blurry pixel art, mid air jumps (double jump!) and death sfx was already mentioned.
I liked the progressive difficulty and number of levels.

Submitted(+1)

The game was fun to play, but you really need to change the texture magnification to linear to show the pixel art :-)

Developer(+1)

Thanks for this comment, you actually taught me something I didn't even know to look into. I just tested my game with nearest neighbor interpolation enabled when scaling instead of linear (which is the default) and it looks MUCH better. Too late to update my submission now but that is great to know going forward.

Viewing comments 32 to 13 of 32 · Next page · Last page