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When reflections kill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 3.852 | 3.852 |
Theme | #5 | 4.296 | 4.296 |
Overall | #6 | 3.534 | 3.534 |
Originality | #9 | 3.704 | 3.704 |
Audio | #13 | 3.370 | 3.370 |
Controls | #14 | 3.259 | 3.259 |
Graphics | #19 | 3.519 | 3.519 |
Accessibility | #22 | 2.741 | 2.741 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
N/A
Game Description
Travel across both worlds and avoid your shadowed reflection!
How does your game tie into the theme?
Place platforms to advance the levels, these platforms will be symmetrically placed in the other world.
Source(s)
no
Discord Username
Steven#5431, Thimras#7432, Hinduballer#3246
Participation Level (GWJ Only)
8+
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Comments
Very interesting design! The slight delay on the mirror character gave me slight Adventures of Shuggy vibes. I wonder if the game might be a little nicer to play if you could pick up mis-placed tiles with right click rather than having to restart the whole level. I think this could be developed further.
thanks for playing our game :D, I thought about that at first too, but allowing the player to pick up platforms would cause them to be able to stack upwards indefinitely with 2 platforms so I decided against it.
Ah, fair point.
I had a wonderful time playing this game! The game was simple and easy to understand while still being challenging! I loved the inclusion of the shadow guy and thought having that character’s movements a offset mirror was brilliant!
I think my own critique for the game is, there are a couple levels where the wine glass is off screen and, unless the player has already played (and died) to find it, there’s no way for the player to actually know. While there’s no penalty in dying (you’re an undead vampire, after all!) I feel it’s unfair that there’s little chance a player could succeed at these levels in their first try. One solution would be if the level started by showing the wine glass, then panning over to the player. At least at that point, the player knows where in the level they should be progressing.
Beyond that, like I said, this is a wonderful game! Wish there were more levels to play! :D
Great job!! Symmetry is a hard theme to work with IMO, but you thought of a clever and fun way to approach it. Difficulty felt just right. Well executed! Congrats to the team, ya'll crushed it! 🥂
Great game! Really refreshing take on the whole platformer thing with the blocks you can place in the world. Theme is on point as well.
not sure if intentional, but i started next to some text that read "thanks for playing", which i suppose i would expect to see at the end of a game.
other than that very minor thing, this was really really well done! controls felt tight, and the puzzles were fun to figure out! oh, and the music and graphics were pretty neat, too! :)
Thanks for playing our game :D, that was intentional as I wanted to thank everyone for trying out the game. And also because after the last level you loop back around to the first one ;)
Really enjoyed playing it, hit a sweet spot in terms of difficulty. Did not manage to beat the stages on first try, but was always able to figure it out after a while
great work ! the game is fun with interestings levels and cool mechanics, the only advice i could give is to use physical keys in your controls instead of keys, this way a player with azerty layout keyboard could use z,q,s,d instead of w,a,s,d
Well done !
Thanks for the tip, I suppose I had it backwards then haha, ill be sure to double check on future games :P
Trying to outrun your own reflection! I like it. With a bit more work this could become a full game, I hope you continue on it. For me I needed to read the game page to understand what to do, I thought the initial blocks I collected were health or something. Overall great job though!
man this game is great good job
Nice job! Really loved the player animations when you die or beat a level. The use of the theme was excellent. I thought it was pretty challenging once you introduced the mirror version of yourself.
This was awesome, I liked it. Not too easy, and not too hard. Tetris Castlevania? 😃
Great job!
I loved that game but it does require some polish, also the thing you do with audio that it's different on either side is amazing