There doesn't seem to be a scoring system so I can't tell how far I got, but I got pretty far. Very fun game, perhaps a few more minigames would be nice but I loved going between the same tasks as they got faster.
MCHS productions
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I made a simple update to fix two bugs that most players would never see/notice/care about and when I uploaded the file it replaced the original :/
It's a very small thing but I feel like people would question a file uploaded after the submission time so uhhh that's what happened. Oops, I guess! Also I haven't been available until now to play other people's games so I'm excited to finally be able to rate them!
The movement is very finicky. It's not buggy, it's just that my brain kept swapping from "press this arrow to move this direction" and "oh, I get it, press the left and right arrows to change direction and press the up arrow to move in that direction."
Gameplay was interesting. The graphics and fire mechanic are good but there wasn't really anything to do. A good game nonetheless!
My strategy is to immediately build 4 reactors, place 2-3 guns, then place another reactor, totaling 5. From then, just keep building guns while manually shooting enemies that get too close. Also, keep buildings as close to each other as possible. That strategy got me pretty far, but unfortunately there's no way to count score. Good luck!
Ended up playing the game for a lot longer than I initially thought I would, and if that's not a sign of good gameplay, I don't know what is! As for what I'd improve, well, I'd change the "player money" label since I thought the "player" was my enemy. Also I got the ship down to exactly 0% health without it dying which I assume is because you checked if the health was <0 instead of <=0. Maybe some more variety to make the gameplay last longer, perhaps some rougelike elements, and you got yourself a high quality game!