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Untitled Platformer Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment | #1 | 3.667 | 3.667 |
Gameplay | #1 | 3.625 | 3.625 |
Audio | #1 | 3.458 | 3.458 |
Overall | #1 | 3.604 | 3.604 |
Use of Theme | #2 | 3.708 | 3.708 |
Creativity | #3 | 3.625 | 3.625 |
Visuals | #4 | 3.542 | 3.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty funny game. I like the physics, it feels comfortable to play, despite the game being difficult (at least for me, a non-platformer player).
this game kicks ass such a cool gameplay idea and i think the one button controls actually add to the feel of the game because every jump is such high stakes . the timer on the double dash is perfect too it gives you enough of a safety net to get rid of unfair feeling deaths without hand holding and giving free solutions. you nailed the physics which is crucial for a platformer, loved how the character would slide justttt a bit and stop where i wanted him to, consistently. art and music were very well done. i dont have anything critical to say lol (maybe that it was a bit too hard or maybe im not a good enough gamer), 5 stars across the board, awesome entry!
1, i did not make the art myself
2, mostly just got lucky that it worked out that well honestly
well your artist kicks ass then :p but seriously give yourself a little credit for the platforming feel it came out great!
the art is an asset pack from kenney :>
I found this very fun but wasn't able to get past the first desert level because of that first tight spike gap this is one that I really want to come back to later to see if i can beat it
this was actually a super cool game, nice mechanics and stuck to the theme well good work!
I am a fan of the way you use timings to create interesting levels like threading a gap while you are falling. However, another type of challenge you use are precision-based (avoiding over-shooting a platform or placing spikes at the end of a stretch) which can feel weird at times since I can't change the force of the jump, just the direction.
My first reaction was "uh, the jump is very floaty" but I quickly adapted to it and got a decent way into the game before deciding to wrap it up (Idk where it ends, but here's a screenshot. Is this a decent way into the game?)
it's one of the final levels i think 5th or 6th out of 7
Fun game. I like that the environment changes.
Very nice game! Great graphics and sound. Not 100% sure mouse position + LMB would fit has exactly one input though it's a really creative gameplay.
Nice job!
didn't come up with any ideas not inolving mouse position