Add me to the pile of people who would happily 3d print this tank friend! Having fun picking up stuff with my elephant trunk. Thanks for making this game!
metalman42
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Well done! I love how there's a story and a reason for the game. Something I tried but ran out of time trying to think about. Also, your game is really smooth and feels awesome to play. Fast-paced but not too frantic. I love the little graphical details like the bird turning into the ball and back, and the little explosion when a brick is destroyed.
Good observation on the theme! I actually started this just to make Breakout, but I decided to create art halfway through and it eventually morphed into the final version. I wish I'd have come up with the theme in the first place, I could've tried to have it make sense.
The bouncing horizontally is annoying. But what is worse is the bug it replaced. If you hit far enough to the side, the ball's direction would go down instead, straight through the paddle and into the void! I should have tightened the angle possibilities to prevent the super-boring wall-to-wall bounce problem, but I ran out of energy. My wife hates when it does that too, that should have clued me in earlier.
As for the music, I grabbed a track off a random midi generator last minute and it sounded nice enough. I wish I'd got some happy bouncing music, or at least something a little more uplifting. I do love pirates, though - maybe it's just unconscious bias...
Anyway, thanks for playing and leaving such detailed feedback! I had a lot of fun making this, and I'm proud now to tell people "I made a game!" I just don't elaborate on how original or well-designed it is :)
OK I submitted it!
Password option is not implemented... That was a little ambitious of me. I kept thinking about how great it would be to do passwords, but actually I had no idea how to do it. Stressing myself out on the last day on little sleep was not working for me, so I decided to cut it short and upload.
Assets used: Font is m3x6 from Daniel Linnsen. Displaying weird on my game but it looks good in everything else... I dunno.
All sound effects created in bxfr. Music is made in Abundant-Music.com, using the seed "My Strawberry". I ran the midi through GXSCC, a japanese chiptune program, to convert it from midi pianos and electric guitars to actual chiptunes. I later learned you can set instruments to square and other waves in Abundant Music, so that was unnecessary.
Was planning to add more powerups, levels, and features like level titles and quotes. I might go back and do some work on it after a nap, but right now I'm drained. Thanks to everyone who commented or played the game! It's not perfect, but it's a game and I made it.
Implemented pause! I thought there'd be an in-engine "Pause" function but GMS apparently doesn't have that. I was intimidated by the idea of pausing everything myself, but it turns out it was pretty easy! I do set the speed of the ball using "speed" though, so at first I stopped everything else but the ball would just venture out into the great beyond, unfettered by all the pesky collision code.
The new UI addition and the bit in the description (I may have just missed it before...) do a really good job explaining the premise! I got to level 8 before I had to get back to work. It's a lot of fun, a kind of puzzle I don't think I ever played before.
In level 7, I ended up swapping my slow speed to the big block at the top to get back around it, but once I had transferred the 25% speed to the small block that was blocking the exit, I didn't have anything to slow down the big block again! So I just tried to time it as best I can and ran past. It felt like cheating a little, but also like I figured out a secret.
This is some good stuff! I'm glad you kept at it. I gotta say this is LOADS better than the slasher game, and it really seems like something that should have been made for the gameboy.