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Metbatu

17
Posts
7
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9
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A member registered May 05, 2023 · View creator page →

Creator of

Recent community posts

Models are looking cool and I like the screen idea. Such a nice concept

I AM F*CKING SKI NINJAAA

(1 edit)

Will be fixed after the voting process of "Big Mode Gamejam":

Known issues 

- Some of the checkpoints do not send to the last save point.

- All the laser doors have the same password, we decided to do this to make the game playable due to a last minute bug.

- If you press the 1 key, it throws you to the last save point (this was a development checkpoint mod, we forgot to delete it).

Updates coming with the second version of the game:

- Storytelling with cutscenes.  

- A foggy visual effect between transformations.

- We have developed a light switch off mode and if you can reach the electric box to turn off the lights without getting caught by enemies, you can reduce the distance enemies can see you. (We could not add it during the merge phase due to lack of time and level design took a long time). 

- Extra game sounds (tension music when enemies approach us, Npc talking sounds, office sounds etc.) 

- Enemy diversifications were made and about 10 different enemy combinations were produced.

- After escaping from the lab, the story continues and we have two different levels, one is the bazaar area and the other is the jungle.

The art style looks so cute

I love those flying people on the dance floor :D Such a fun game after the undertand how the play. I wished security guys in a different color like yellow or red. 

I like the moonwalk mechanic. Just kidding but the sprite art looks awesome. it reminds me old flashplayer games in my childhood times

I love the design but when ı choose double jump ı guess ı broke the game. My character went to space. At some points ı can't see the ui buttons. If you can change the UI layer or canvas priority it would be better.

I like the flashlight mechanic but at first ı can't understand that what should ı make after the analysis. That part ı bit confusing. Sounds are perfect.

I like the modes ı played until level 8. İf you add some music the levels and maybe you can add all levels have some different seasonal themes. It would be better. Good Game

I like the projectile mechanic and enemy AI, but a few minutes later ı just doing circles and shooting enemies. Still, the idea of being inside the microscope made me smile.

This game make me feel like "woah what is happening now!"

I like the music and main character's design

ı like the system but level looks so empty to me as a level designer. I can see the coding under this project well done mate such a nice game. 🥳

I can't pass some levels but i like the idea so much. Good Game!

(2 edits)

Will be fixed after the voting process of "Big Mode Gamejam":

Known issues 

- Some of the checkpoints do not send to the last save point.

- All the laser doors have the same password, we decided to do this to make the game playable due to a last minute bug.

- If you press the 1 key, it throws you to the last save point (this was a development checkpoint mod, we forgot to delete it).

Updates coming with the second version of the game:

- Storytelling with cutscenes.  

- A foggy visual effect between transformations.

- We have developed a light switch off mode and if you can reach the electric box to turn off the lights without getting caught by enemies, you can reduce the distance enemies can see you. (We could not add it during the merge phase due to lack of time and level design took a long time). 

- Extra game sounds (tension music when enemies approach us, Npc talking sounds, office sounds etc.) 

- Enemy diversifications were made and about 10 different enemy combinations were produced.

- After escaping from the lab, the story continues and we have two different levels, one is the bazaar area and the other is the jungle.

Takım ID 4694

Such a wonderful work