Not a big fan of the invisible platforming personally, but I enjoy the glide! A nice simple idea, pretty neat. :)
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Mugbi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #140 | 3.533 | 3.533 |
Fun | #222 | 2.933 | 2.933 |
Originality | #284 | 2.867 | 2.867 |
Presentation (graphics, audio) | #392 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The game has different modes. The player will need to use the different modes to finish the game
Comments
This was fun! I enjoyed the different modes, especially switching between reverse gravity and normal gravity to fly up and down through the air. The mode that can see secret blocks reminds me of the golems from Mario Odyssey :) Cool game!
I would really appreciate it if you checked out my submission as well.
Really nice implementation of the theme. The game does feel a little bit amateurish, but I feel if the graphics where similar to those of the Atari, or maybe the NES, the jankiness would add to the feel of the game. I also found a glitch. By pressing against a wall and spamming jump, it's possible to climb up the wall.
Good mode and level design! Some more polish and it'd be great!
i got to level 12, i like the different modes. puzzles are pretty satisfying to solve. music would've helped in playing longer sessions. the game is good.
I like the modes ı played until level 8. İf you add some music the levels and maybe you can add all levels have some different seasonal themes. It would be better. Good Game
I like the switching the different ways you move. Adding move objects that do things would improve the game further. Like moving platforms, Coins you collect to progress further, one way walls, fire that shoots, portal, trampoline, and things that shoot you a far distance for some ideas. You could also only use like one switch mode for some levels. There's no reason that every level needs to use all of them. Ideas for more abilities: Can jump has much as you want, warp one tile to the right or left, and move double speed.
The levels have been intricately designed to utilize a variety of modes in ways that will make you ponder every possibility until you are overcome with serendipitous bliss once you figure out the solution. The four secret levels to be found also adds additional playability to the already generous plethora of levels. Further polishing of the platforming, secret passages being made slightly more discernible, the inclusion of some thinking music or ambience in the background will help make Mugbi be the best it can Mug-be.
Good use of the theme and I wanted to see more, though I found the platforming controls a bit clunky and made it hard to continue through the levels
I like the idea of the different modes, but the presentation could have been better.
Mode switching types were unique. Basic puzzle game. Most of the levels were completable without switching modes because of the amount of control the player is given in the air. You can jump and switch to glide in mid-air for alot of control.
Mode switching types were unique. Basic puzzle game. Most of the levels were completable without switching modes because of the amount of control the player is given in the air. You can jump and switch to glide in mid-air for alot of control.
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