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TriModal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #83 | 3.824 | 3.824 |
Originality | #115 | 3.706 | 3.706 |
Fun | #234 | 2.882 | 2.882 |
Presentation (graphics, audio) | #413 | 2.059 | 2.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The gameplay changes between 3 modes continually
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Comments
A neat concept that would be awesome to see fleshed out more. I really like the general idea behind as it's simple but engaging.
Simple concept and solid execution! Nice job! I think the game would be a little more exciting if the playing field was a little smaller.
I like this concept a lot! Super cool way to incorporate mode into gameplay. Wish movement was a tiny bit less slidy, but otherwise great job!
I got a highscore of 75 in this version, was fortunate to be able to get a sneak peak of this game during the jam. I like how the final art turned out and the circle boundary at the outside is really well implemented.
My favorite part of this game is knowing that you'll be changing modes soon so you only have to hold out a little longer in the current mode. You get that feeling in some other games but in this game you feel it constantly, which is really cool and unique.
This game make me feel like "woah what is happening now!"
I'm not very good at this but it's a really cool idea!
Great Idea and great take on the theme. Presentation could have used some more polish.
I think this game would benefit strongly from some textures to give perspective/a better idea of what's happening onscreen.
Once I got used to that, I was having fun - although, my other gripe is that the fly controls are pretty slippery and difficult to manage.
Well done! :)
Its so FUN! if the presentation was a little more friendly i would absolutely love it. But i kinda do anyways.
Congrats!
This is interesting! I like the concept- I think the movement feels a bit slide-y (like when you are on ice in games and you lose full control of your character) which makes it a bit difficult to control. Highscore: 26
Yeah, that's a cool idea! Movement in fly mode is quite finnicky. I would've preferred different building blocks in build mode instead of the rotation that matches your final direction in fly mode. I like how the pacing plays out. Yeeting off the platform in move mode and hoping to get to fly in time is exciting