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Tiring Golf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #9 | 3.429 | 3.429 |
Concept | #9 | 3.571 | 3.571 |
Overall | #13 | 3.286 | 3.286 |
Use of the Limitation | #16 | 3.214 | 3.214 |
Enjoyment | #17 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
@Nestral - Programming, @kuviman - Art, Sounds, Music
Software used
Blender, Audacity, VSCode
Use of the limitation
Playing for too long is tiring, you should relax a little bit.
Cookies eaten
10
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Comments
Like others said, it is a bit frustrating game. However, the game is good overall :D
I don't want to be unkind, you guys had put a lot of heart and effort in this game thats sure. But I think constructive criticism is one of the key to get better.
That being said, I agree with one of the comments down below, I will say the game is too unfair and frustrating. The level design is too unforgivable and the difficulty curve really too steep. Mix that with the slow pacing and you get, in my opinion, a mostly non-fun experience.
I would recommend you to split your level into many mini ones (like mini golf?) , with unique idea/mechanic for each one and a progressive difficulty, to give to the player a sense of achievement, short term objectives and a long term goal aswell, that's what good games are made of. Also speed up the shot charging and/or completely rework this mechanic, its too slow and redundant.
You guys should go check a game called "What the golf" if you don't know it, to inspire yourself , I think it is a great example of a "boring" game becoming fun thanks to good game design and level design. I know 3 days is short to make a game, I know how its hard. I hope I haven't been too harsh with you...
PS: you can skip 95% of the level by passing over the wall then landing on the other side, on the 2nd slope.
Very cool concept, and the graphics are great as well.
Good one, I really wanted to fall down badly so many times. Good level design
I really enjoyed it, fun art, controls and idea! The level design was also really good.
In short, it’s a wonderfully frustrating game!
Even without the delays and fatigue, the level design is also top notch for bringing a hard golfing experience. For example, with the camera angle in the game, the ramp connecting the I section and N section of the map seemed to be going downwards from the I to the N (even looked that way in the thumbnail!). Color me surprised (and frustrated :)) when it instead went upwards.
The mechanics also bring wonders into the golfing experiencetm. At first, I was a little bit confused with why there’s two option to adjust the direction of the ball (firstly with the mouse and secondly with the swinging thing). But, as the realization set in that it also carry the fatigue mechanic, I was pleasantly surprised.
I’m not sure those two things were intended to be that way, affecting my experience for the better, but both of you did a good job in creating this game!
Accurately conveys the same feeling of frustration you get in real golf!
5/5 golf experience.
Not many mini golf video games are this difficult, the ball in most of them is easy to aim at and hit. I like the added challenge of the fatigue mechanic, because it makes every shot feel different, even if I'm trying to get up the same darn hill every single time.