I was inspired to try making a game similar to one of my childhood favorites "Majesty: The Fantasy Kingdom Sim". Haven't decided on the art style yet, so for now it's just cubes. It'll probably still be cubes at release haha.
It's essentially an RTS where your units have a mind of their own. The player's control is quite... limited.
So far I've written design docs for a bunch of code and other stuff, implemented my frameworks for building and AI. Pretty much have been no-life'ing it since I started about 5 days ago. Hopefully I'm able to keep up the momentum.
Here's a hideous screenshot that won't make much sense:
Best of luck to the other combatants.