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Claw Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #530 | 4.099 | 4.099 |
Overall | #786 | 3.718 | 3.718 |
Creativity | #1180 | 3.681 | 3.681 |
Enjoyment | #1192 | 3.374 | 3.374 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rather than moving the character yourself, the role is to move the enemies around the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice concept, very well executed! I think it only needs to be separated in levels, with new enemies every time. Try to consider putting this on mobile. Good job team!!!
Very nice game! The art is amazing and the mechanic is on point. I enjoyed it a lot!
Excellent game. The art is very nice and the gameplay feels smooth and polished. The idea of assisting the hero by having (rapidly decreasing) control over his surroundings is a great interpretation of the theme.
Well done :)
Nice game! The fact than you can use the flame monster or the bomb to kill other monsters is very clever 😁
Start slow to ease you into thing but the gameplay quickly starts to ramp up, excellent job. As you can get from my own game I'm a sucker for good pixel art!
Peaceful at first but quickly gets hectic, simple but fun.
A single mechanic presented very well. Good work
The art is sublime!
At first I didn't understand what the value of moving skeletons around was if the knight could kill them anyways, but when there were more enemies coming, I understood how they could still get ya if they managed to get close between hits. Good stuff!
Maybe another sound effect with more impact for the hits would have helped, but I am nitpicking here.
I also really liked how the skeleton's "corpse" would stay there after they die, making clutter that makes it difficult for you to pick the right enemy if you don't periodically clean it, and they can also be used to slow down other enemies. Brilliant!
Overall a really nice game. Thank you for sharing!
Simply but very fun! Love the sprite work on this
Fun little game. Quite relaxing to play it.
Fun little game. I loved it.
This entry really checks all the boxes! 👏
The core concept is great! The game is absolutely gorgeous and it's fun to play!
Great job! 😁
Cool take on the theme. Very satisfying and nicely polished.
Interesting idea. Had fun holding those skeletons.
Really enjoyed this :) Good level of difficulty and nice concept
the art is so cute
Love the ingenuity in the mechanic. Probably the best usage of the theme I've seen so far! Very nice artwork and I could see this going further with some kind of shop and maybe having different knights/allies on different stages that could be stronger against some enemies and weaker to others. Great entry!
Very well polished! Mechanic is simple, easy to understand yet effective and fits with the theme, good work!
Simple, yet pretty clever. I really liked the game. I'd make a great time-killing mobile game to zone out. haha
I really enjoyed this one! I really liked how I could pick up the red enemies, move them towards the player to start the explosion sequence, and then move them towards enemies to blow them up. Super fun use of the mechanic. Nice work!