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Wobbly Heights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #19 | 3.643 | 3.643 |
Fun & Game Design | #74 | 3.036 | 3.036 |
Overall | #81 | 2.907 | 2.907 |
Originality & Innovation | #91 | 2.964 | 2.964 |
Graphics | #121 | 2.750 | 2.750 |
Audio | #160 | 2.143 | 2.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
verry funny concept. Great you made it work on mobile. However because the convairbelt is to mutch to the top it keep opening my mobile menu.
Thanks for playing. I forgot some mobile devices can activate some stuff like that. Thank you so much for that insight.
Funny! good job!
Thank you for playing and I am glad you enjoyed it.
It think you could continue with this after the jam, it's a cool concept. Good graphics and good gameplay, I liked it.
Thanks for playing. I'm still trying to figure out the best ways to improve on what other people said to change, but I'm glad you enjoyed it.
I think the randomness is fine, makes it so that you need to think strategically when placing objects to work better at any size. Unfortunately I feel that I didn't have as much control over fine placement of the objects and it ended up being frustrating. This was a really cool concept though!
Thank you for playing and for the feedback.
The concept is interesting, but I think the randomness should be reduced to be fair and give player a little more control. Fit perfectly the theme, though. Keep up the good work!
Thank you for playing. Making the randomness less chaotic and more player controlled would probably be the best thing to do overall. Glad you enjoyed it.
I like the fact that things enlarge over time. It brings a certain aspect of chaos into play :D
Imo this game is really well made and fun to play ^^
Well done!
Glad you enjoyed it, thanks for playing.
The limited time to drag the itens is punishing, but does not spoil the game. It's very challenging. liked it! Good job!
Thank for for playing, glad you enjoyed it.
I feel you defiantly nailed the theme, I love the core concept of it. There's a few tweaks you maybe could consider: maybe those bottles could be used to grow the blocks or what have you. But still great job.
Thanks for playing. I do have some ideas to expand the game with adding more to it, it's more so what will be something consistent enough for the rising difficulty and being fair. But I will 100% consider the idea.
Game has some issues, randomness is too harsh and unexpected. Blocks increasing sizes after being places feels like an unfair punishment instead of an advantage. Lack of sounds, it would be nice some dropping/falling sounds. I think if the belt moved faster as you progress would eliminate lots the “oh really” feelings for your previous blocks falling. On the bright side, keeping record of your high score and displaying was so nice! It add for replayability. Also I think the visual is unique and I like it. You added a tutorial and that is cool. Good work!
Thank you for playing. Yeah I have to scale down the randomness and force the game to set the audio a certain way when first booting the game up so the player doesn't have to set it at the start. Glad you enjoyed it.
Nice style, the gameplay is fun, overall it's great, well done! can you please play my game to get feedback!
Thank you for playing, I'm glad you enjoyed it.
What a lovely little stacking game.
Though it's bit annoying that the blocks randomly change in size after placement.
Well done <3
Thanks for playing and I am glad you enjoyed it. I think nerfing how random the game is would be a good idea. It needs more control so it doesn't feel too random.
A little confusing to understand at first, but you get the hang of it quickly and then it becomes fun. Everything is fine, except that the default sound settings are set to zero, so it is necessary to set them manually in the settings.
Thanks for playing. I have to make the tutorial better with fixing the audio thing in the future.
That was fun! It took me a couple of tries to notice that the flow of items was based on how fast they were retrieved, and then I started slamming down items as fast as I could! The randomness is definitely... a bit random, of course, but not too frustrating.
I appreciate that the difficulty naturally ramps up quickly; it makes repeated attempts both faster and more satisfying.
Great work!
Thank you for playing and I am glad you enjoyed it and had fun. Like other people said, the randomness might be a bit too much since it is all random, and I probably should have explained stuff with the conveyor belt more in the tutorial. Thank you for the feedback.
I thought it was fun, personally, though the random changes in size could be frustrating at times with some bad timing. It took me a second to understand the game, so maybe a more fleshed out tutorial would help, but I think you have an interesting core loop here.
Thank you for playing. Random makes it more unstable, but you are right that it being more controlled would allow more to be done for the player. I really wasn't sure what to make for a tutorial, so I went with something simple and put the blocks there for people to play with before playing. But you are right about a more in depth tutorial being needed.
I gave it another play. So here is your rating. Keep practicing. You can do it.
Glad you enjoyed it.
Fine! Why are the default sound settings 0? I played without sound (But I still liked it!
Thank you for playing. I forgot to add a check to make sure it doesn't go to 0% volume by default when first booting the game. Mostly since the volume is saves in a storage, and if it's empty it defaults to 0.
I found this game to be real interesting and fun. I don’t fully understand the rules of the game, but I think that only enhances the feel. I really feel the “unstable” theme here. Well done!
Thank you for playing, glad you enjoyed it.
Game is confusing. I did not know what to do instructions were unclear. No audio so no points there. Graphics leaves much to be desired because I was again unsure what each piece did after having to figure out what the game actually is. But hey 5 stars for sticking to the theme.
Thank you for playing and giving feedback.
My pleasure dude
Had to read the instructions a few times before I got how to play it. :D Once I got the gist, got almost 400 points. The music was pretty nice, once I discovered it could be turned on! With the control was pretty hard to stop the items from rotating uncontrollably. Overall good use of the theme and a fun idea! If a bit wonky to play.
Thank you for playing. I should have included something to auto set the audio levels when first playing. Glad you enjoyed it.
Awesome game. Let me know if you ever want to colab
Thank you for playing. I will consider your offer in the future.