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MikeO_1895

12
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A member registered Apr 07, 2021 · View creator page →

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A nice little narrative piece, the NPC "babble voices" were pretty entertaining, i do like how it gives a voice to all of the various animals and vegetation that makes up an ecosystem, it is quite hard to determine what their role is without hearing what they have to say, and this game does a good job of giving them that voice.

Incredibly well polished and well executed game, reminds me of Cultist Simulator in a way, a very bold and direct critique of the overall capitalist view of environmentalism. would very much like to see the multiplayer aspect of the game greatly expanded upon. and there are certainly some synergies that could also be expanded upon/balanced. 

A wonderful yet simple twist on the classic TETRIS format, even though you have made very slight tweaks to the overall game loop, they are still fresh enough that it adds just the right amount of engagement. I would say keep going, see how far you can expand on this core format. also continue to expand on the artwork, the concept art you came up with would have certainly fit better with the theme.

This i feel is the most ready game to go into more serious production, everything about it to me tells me that it may be the next viral hit game, and thats a good thing. I wish you all the best of luck if you decide to take that route. I would reconsider one aspect however, perhaps move the camera to a more traditional 3rd person perspective for the player character, as opposed to the top down perspective you decided on.

Very very well polished game, all standard gameplay elements are working as smoothly as possible, overall story was slightly lacking, but has great potential to be expanded upon, i very much hope you continue production post jam.

A very nice well put together demo, I personally liked the day night cycle as the game progressed, hope to see this expanded upon w/ more features.

While i do appreciate how you managed to fit it into the computer browser i do not yet believe that this is a sufficiently finished game, there appears to be no affect when you approach the buildings, and while the player model appears to be 3D, all "structures" appear as 2D, and depth cannot be percieved. I encourage you to keep working hard though.

While it does appear that there is not a whole lot to this game, now, i have read up on your ideation and think the concept is good, but fairly difficult to execute. I have faith you will continue to build upon this and deliver a great game

A very well built concept and game so far, all NPCs appeared to function and progress plot normally, use of "lock and key" gameplay concept for factory was slightly buggy, but worked nonetheless, I wish you the best on the continued development of the game

Hilarious idea, I know i certainly have made pretty unreasonable requests from food delivery workers during less than ideal times, it would be interesting to view what they have to do from their perspective under extraordinary circumstances. hope you are able to capture the feeling of these workers even in ordinary times.

This combines probably the most classic game play loop of tetris with the aesthetic of our waste management practices, Idefinitely think there is a deeper message that can be found here. I hope you are able to explore it to its fullest potential.

This is a particularly fascinating idea to me, as we progress in space travel, we will obviously want to experiment with seeing how we will live in space, this idea is just one example of how we might be able to achieve that. its just so cool to think about!