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A jam submission

Gura's Grand Sekai AdventureView game page

Submitted by HanaNoUmi, jshimmer — 8 minutes, 22 seconds before the deadline
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Gura's Grand Sekai Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
References#323.2163.333
Gameplay#353.1453.259
Innovation#383.1453.259
Ambience#473.2523.370
Overall#513.0233.133
Theme#632.3592.444

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Its surprising to see a rhythm game entry! Personally I think this game could use some more of those audio feedback when you hit the note and some rearranging of the UI and sprite elements, like the "Miss, Good, Perfect" should be in the middle and the total score should be to the top right/left side.

That being said, thank you for the game!

Jam Judge

Good job on the song arrangements and the beatmaps! They were challenging to play.

Improvement suggestions:

- Better balance of character sprite size on the dialogue sections. They look a bit too large. It would also be nice if they looked at each other when talking instead of all looking to the right and if the dialogue box didn't cover their faces.

- Improve player feedback in the rhythm game. The "Good" "Perfect" and so on, should be more visible and impactful.

- Improve player feedback at the end of a song and make corruption level more evident. At the end of a level I had no idea if I did it well or missed too many notes. The classic letter ranking C>B>A>S would work just fine.

- There's no final score screen or a good end / bad end screen. I felt like all my effort was in vain. My last score I managed to check on my screen was 139k or something. I don't know if it was good or bad.

- Some instruments felt a bit too loud in the mix. Especially the trumpet (saxophone?)

- Speaking of loudness, a volume control would be great for a music centered game like this.

- When there's many consecutive bloops in the center lane, it's hard to time them right due to the perspective.

Overall a fun entry. I didn't expect to see a rhythm game at all! XD

Submitted

So I played this several days ago, but I am only today rating and leaving a comment. Now my memory of it has been staled by dozens of other holojam entries. Perhaps that's unfair to you developer, and for that I am sorry.
I just remember watching on as my sister struggled to stab on onslaught of boops. There doesn't seem to be any penalty for swinging and missing, which seems important for a rhythm game.
The dialogue between the characters was pretty light, I remember jokes but not what they were. Actually, the whole thing is pretty ironic considering that this game was about Gura losing her memories. Maybe the game is really good then.

But I don't remember...

Submitted

This was fun! I really like the arrangements for the songs, and I was singing along with them the whole time lol.
I wonder if the move the camera up a little bit would help with the perspective to make seeing back to back Bloops a bit easier.

Submitted

A fitting rhythm game for the rhythm game shark. Interesting choice of perspective, although it did hinder my ability to properly time hitting the notes; maybe an additional visual indicator would help, like changing the note sprites' colors or a circle that shrinks as they draw close (anything to make up for my lack of depth perception)

Really liked the arrangements, and the little story that went along with this game!

Submitted

Wasn't expecting to see a rhythm game in the running, especially not one with so many tracks. The choice of perspective was messing with my ability to time the notes, though, as rapid notes in the same lane would often obscure each other. Furthermore, notes in the side lanes were practically off the screen when they hit, and they were so far apart that looking at one side put notes from the other in a blind spot.

Submitted

Huge fan of rhythm games, so I am excited on this entry. Play rather well, though the song chart seems a little offsync to me.
As some other commenters has mentioned, a combo counter would've been great, and its shouldn't be too difficult to implement either. Also, more visual effects like hitsparks would be really nice as well, notes hitting needs a little more oomph.
Huge props to having rearrangements made for this game during the duration of this jam. Had fun on this, thanks!

Submitted

I had a lot of fun playing this! The charting was fun and the remixes were bangers. I do wish there was a little more polish in terms of visual feedback to make getting perfect notes or combos more satisfying, or changing the enemies' sprites in each stage. Good job!

Submitted

I don't play rhythm game much but I liked how the game doesn't punish me for not doing well. It was nice to play it with the hololive soundtracks. Maybe the Bloop sprites can be different for each stage to differentiate each stage more.

Submitted

Yeah, I love how this game plays. It’s just that at first, I didn’t know what to do until I realized it’s a rhythm-based game. The music matches the game’s beat perfectly, too!

Submitted

This is a good attempt at a rhythm game. The rearrangements are all very good, and the charting is generally very solid. A very unfortunate thing is that the options menu seems to not be openable. That's a huge problem because volume settings are very important, as well as scroll speed. Personally, I found the speed to be too slow, which made some parts of the charts unreadable for me. 

In particular, the end of the chorus for ChikuTaku when Ame sings "chiku no yugami", the outro of meconopsis, the intro/outro of reflect and "return to the sea a shark is all you'll ever be," and a lot of Non-Fiction where I had to hit notes on multiple directions right after one another. That last thing, however, would not be fixed if the scroll speed was faster. I know this probably would not have been doable in the time you had, but doing something like DDR or StepMania where the notes are color-coded based on when in the song they happen (quarter note, eighth note, etc.) would've been huge. I just didn't know how the notes were linked in the moment just by looking at them. Also when there's a lot of bloops on screen sometimes they hide each other which makes it a little harder to sight read. I personally would have also liked the road to be longer so there's more time to react to notes, but its fine as is.

The biggest thing about the game though is that there is not a combo counter and the judgement text is all the way in the top left corner. Having it be in the center below score, as well as maybe an indicator for if I was early or late would've been great. The score also doesn't reset between stages but tbh I'm not really playing rhythm games for score unless I'm tiering in an event lol.

Cool little rhythm game. Would love to see the rearrangements on YouTube, and if you get a combo counter in I might try to FC some of these charts.