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A jam submission

Echoes from the AncientsView game page

Fight your way out of the abyss!
Submitted by mmmmauriceeee — 6 minutes, 8 seconds before the deadline
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Echoes from the Ancients's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#163.7513.962
Innovation#293.3873.577
Overall#403.2563.438
Ambience#433.3503.538
Theme#443.0233.192
References#522.7682.923

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really cool to have a fully functional DMC game made in 2 weeks, even if some elements were taken from Yagoo May Cry. Had great fun experimenting around with all the combos .
Some personal issues I had:
- Shiori's walk animation seems to be broken when walking backwards diagonally.
- Wish walking is a little faster, movement feels a little too slow for me.
- I think the moveset needs a little balancing. Tentacle garden feels a little overpowered in comparison to other moves. Tried to play through game without using that move and its pretty much impossible for me.
- When reviving, I think some invincibility frames is needed. I got cornered onto the wall and died, and I got spawn killed for all subsequent revivals.
Really impressed by this entry otherwise, thanks for making this!

Jam Judge(+1)

Cool action game with a good number of combo moves and a variety of attacks/skills!

Playing with a controller is recommended!

I like the idea of having Shiori get stronger magical powers as the corruption grows in her. Good job on the visuals and the gameplay.

As I've seen some comments mentioning the 2 weeks time, I have to point out some of the logic is probably recycled from your previous game Yagoo May Cry, such as the combo system, the enemy wave system and the UI. It's not a bad thing, but I had to point it out so other jam participants know there were some building blocks ready before the jam started and don't set unrealistic goals for themselves thinking everything was built from zero in the 2 weeks of the jam.

Small bugs I noticed:

- Changing page in the options screen doesn't change the focused UI element, causing navigation issues.

- After defeating an enemy, the lock on doesn't turn off, causing Shiori to move facing an invisible enemy.

Would be cool if the game can be expanded or merged into your other game Yagoo May Cry!

Submitted(+1)

Shiori May Cry! There's a surprising amount of combo and be done, given with the amount of time for the Jam!

A few thing I think it would be a great addition to maybe have somekind block, so I don't have to rely on just dashing. 

As for now, a really sneak peak to what a 3d beat-them-up hololive game could be! Thank you for the game! 

Submitted(+1)

The variance of combos is pretty impressive. I liked tentacle garden a lot. The idea is cool too, that Shiori would get herself into trouble by stealing AO-kun.
I guess my trouble with it is that the story isn't really being told by the game. I'm just beating on dudes in the void. I had fun beating on dudes in the void, so it's fine. I just thought Ina was gonna show up and kill me or something.
I like this game.

Submitted(+1)

This was actually crazy! Loved the menu designs, the animations implemented… Very cool. Pretty polished game to have been made in just two weeks.

Submitted(+1)

This is pretty well made and I liked the variety of attacks. I don't know if you plan on continuing this, but it would be cool to see full levels with this type of game.

Submitted(+1)

It was really fun trying out the different combos, and super satifying to land that axe kick in the air and slamming down! I do wish there was some more attack balancing, enemy variety, or a higher enemy frequency to keep the hype going, since it was easy to take a whole group out with the tentacle attacks, which left some empty air.  Great job overall though!

Submitted(+1)

A fun game, impressive job animating all this, it all of it looks really nice!

As others mentioned, balance is a bit off, I spammed heavy attacks until I found Tentacle Garden at which point I spammed that until I won.  But that's hard to work out in a game jam.

I really liked the idea of becoming corrupted to exchange power, it works out into a really interesting system.  In a larger game, with ways to remove corruption, it would make the game a really interesting tug-of-war as you balance out your corruption vs. your strength.  A fantastic idea!

Submitted(+1)

I won the game by spamming heavy attack. I didn't use anything else. I didn't even know there was a combo list. Heavy attack is good enough.

Developer

kick2win

(Yeah, there should have been more enemy variety...)

Submitted(+1)

This is a really fun beat em up! I think balance wise your basic attacks (light and heavy) don't have big enough hitboxes so are really bad when there's more than one enemy, whereas Tentacle Garden was way too broken and made everything really easy. That being said, it was a really fun time! I would also make Shiori's movement speed faster since as it is right now she feels really slow, especially since your camera is so far out so it looks like you aren't moving that fast.

If you made this into a full game with different characters like a Dynasty Warriors type game I'd play this so much.

Developer

Appreciate you playing! 

(If you want more hololive character action games, then boy do I have the thing for you...)

Submitted(+1)

Super fun! The gameplay and art fit the theme very well. There's fair bit of jankiness, although pro-controller autopilot mode was very funny to see LOL. I do think the music got a bit repetitive pretty quickly, but its not a big problem. I had a lot of fun with this one! 

Also, the S in the logo reminds me a lot of a certain other logo...

Developer

Thank you for playing!

(Now just stay calm and let AO-chan take over...)