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Matthew Molyett

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A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

Hey, thanks for the play. To be honest, this page was a quick 3am upload of the prototype and I only experimented with the browser build enough to see that the sky and lighting wasn’t working correctly and that the controls mostly functioned. I hadn’t played far enough to discover that the cloud cover blocked out the sunlight. Seems the html5 build has direct light only, hence the super dark shadows you saw.

The night cycle currently runs 3x faster than day, but I’ll increase that further in newer builds until night has more game mechanics. It is especially long without being able to look at the moon passing the starry sky.

Your joyous sounds of discovery warmed my heart and mostly fit how I imagined it getting played. The overly precise targeting on the watering can and seed box is on the to-fix list.

Overall, I’m happy with this as a prototype and really appreciate your feedback. I didn’t ever dream I’d get online today and find that someone had posted a video of playing it. Thank you!

Excellent! Thanks :)

I’m glad you appreciated it. Changing the ball + paddle from Breakout into two people had required some storytelling.

Thanks! I started out by getting it working with just ball, paddle, and blocks before adding the themed textures and polish.

Thanks! Just what I was going for with this release :)

That is interesting, I haven’t seen it try chopping after it has switched to the stump.

I have seen what I’ve called Ironwood trees, where the collision occurred with the ball moving at a tangent causing it to slide down along the side of a tree. Upon collision it chops and then slides one step along the tree object, triggering another collision and a chopping animation. It repeats this a few cycles before the ball exits the tree’s detection radius, causing the tree’s collision box to finally get removed. The end result being that it looks like the tree required a bunch of extra chops, but the tree title stays in place through this bug, errr emergent feature

Thanks! The final night was spent creating more levels, but I ended up with a corrupted state problem when trying to move from a level to a level. Solved it at 2am, but at that point I didn’t have time to expand my tileset or create the maps.

😊 I appreciate that!

Thanks! I read in your write up that you are also new to and learning Godot 4. Here is the code for Space Adventure, if you would like to look at how I used it.

https://github.com/SecsAndCyber/SpaceAdventure

The winner scene made me smile. My son and I both liked the sloppy writing style.

Implementing the rotation button will be a good improvement.

Well done!

Thanks!

The sound effects (minus the background track) was a place the kids got to contribute directly to the assets. Both the alien kill and alien damage effects are the same “Boom” word from my son, with alterations in Audacity. I was especially happy with how the getting hurt sounded because it reminds me so much of Crystalis(1990) for the NES.

The rocket launch sound was from three of us performing while we watched the cut scene.

Thanks! My teenager pitched the core concept. It was so far away from how I had envisioned the theme that it made me extremely motivated to create it.

Saved that seat just for you :)

Thanks for playing

Both jumps made me jump. Great!

Thanks for reminding me how unsteady my mouse hand is 😆

That was fun. Well done. Is the missing mouse in the last two shots an intentional act, did my avatar keep holding it?

I have not yet worked out text in godot and thus only used RichTextLabel + Scale. Is it ugly? Yes, yes it is.

Very much enjoyed the art.

Really fun take on the theme

Very chill. I recognize that slightly blurry font because that is the only way I’ve figured out how to get readable text.

Well done

My teenager also thought of school for “assembly”, it was the novelty of that which kicked off our whole weekend. I like how you played off the idea in the background without having to actually make the school assembly happen. Much kinder to your players than softlocking the game until the end of the school day, like I did. :)

Like the sounds!

I hadn’t noticed the Four Color Pallete limitation until reading your description. Visually it all just felt consistent.

This game was a weekend project with my kids, but two minutes after the deadline my son asked Did you get it submitted?!

We had a great time designing around the theme and wildcards.

https://mmolyett.itch.io/stop-the-assembly

I asked, without context, what my oldest thought of from the phrase “Assembly Required” and the answer was mandatory attendance gatherings at school. Adding in the temperature as a mechanic and a plot twist resulted in this design. Everyone worked hard on it so it will continue to be fixed and refined for a little while, even though it is not a formal submission to this jam.

Thank you for the prompts!!

I appreciate the feedback. The fast acceleration, slow conclusion of the retraction makes that problem very apparent for the high drones. I wasn’t satisfied with that, but getting the collision working took priority from my limited time.

Oh! That is a really great guide. I think I could have used it to both respect the spider as-is and avoided the blur.

Thanks for the link! The blur on the tile map and the robots was an intentional choice to use lower res assets and scale up in the engine. The 50x50 spider sprite, which has a lot of blank space, was created by my son and I wanted to use without modification. That limitation drove the art style as much as the jam themes and restrictions.

I will be watching the video since doing the right way we’ll is so far outside my wheelhouse!

I can almost smell the grits and hashbrowns that I’d have been waiting on as a kid!

The whimsical music and sfx invoked classic Sonic, which was then payed off nicely by having the Sonic style bumpers. Thanks for a bit of fun