Play game
19th Century Government Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #16 | 4.095 | 4.095 |
Controls | #27 | 3.619 | 3.619 |
Fun | #27 | 3.643 | 3.643 |
Overall | #39 | 3.456 | 3.456 |
Graphics | #61 | 3.524 | 3.524 |
Accessibility | #64 | 2.762 | 2.762 |
Audio | #66 | 3.071 | 3.071 |
Theme | #73 | 3.476 | 3.476 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Four color limit, Plot twist
Game Description
Fence your way to the most votes in this government assembly!
How does your game tie into the theme?
Assembly of people, and attendance is mandatory. I have used 4 colors, quite a weak plot twist though.
Source(s)
N/A
Discord Username(s)
FloatingOer, N/A
Participation Level (GWJ Only)
4
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Leave a comment
Log in with itch.io to leave a comment.
Comments
The game' idea is good and the execution is solid. Keep it up!
Awesome game! I was originally thinking with this definition of assembly as well XD
Love the crowd's reactions, and the gameplay was solid, good stuff.
cool, original entry. everything felt very cohesive! the humor, the mechanics, the music!! i had a lot of fun playing this. i had to restart a few times because i got into a frozen state after the enemy and i killed each other haha! very good work here.
Thanks for playing! Yeah I need to fix the dubble-kill issue haha, the problem comes from clicking the continue button (which activates after you win) while the timer for resetting the match also triggers due to dying...
Anything that reminds me of Nidhogg I'm going to like. This game is also very cute and funny.
Took me a solid minute to realize I had to click the vote button. Controls seems fine, gameplay loop is fun, music is responsive and art is cute. I liked it.
Only real issue I had was when both duelist died on the third fight, couldn't continue. Was funny still
Nice little game, you even followed the color limitation, and great use of the theme!
The colors are nice and idea is interesting!
Glad we don't have this type of voting nowadays :)
Maybe adding few extra stances and different type of enemies (by rank and level) will make it more repayable.
Good job!
Really loved the colour palette in this one! The overall tone was fun and sweet, amazing job.
Thanks! Glad you enjoyed it
It took me a second to figure out the combat, but it was pretty easy once I got the hang of it. Surprisingly fun and I loved the audience's banter. Well done!
I was throwing myself about in this game a lot, not sure what I was doing but it felt good!
I like the game idea, I wish i had some type of audio que or something to indicate when I'm suppose to click felt like i was doing it at random for a while. But it also made me feel like I was playing a retro game like joust from the art style which I love.
Hilarious game! I wish the combat was more enticing, though. Thank you for your work!
Thanks! It's the most complicated combat I've made for a game so far though haha, any tips on what could have made the combat better?
I think having the character swinging with the sword and having a few obvious but short openings here and there would've helped a lot. Regardless, it still fun!
the text of the people is very amusing, love the color palette and the dueling mechanic
Color palate is cozy. Duel is awesome. A real fun game
Really fun take on the theme
Hehe, this has brought back some great memories. I really enjoy what you've done here! Good work!
Really fun idea, I love the thought of an almost Niddhogg parliament. Great use of colour. I think having maybe a bit of a punishment for spamming lunge would be a good idea. But really well done!
lol that was really funny
Fun take on the theme! Looks and sounds good, and plays nicely. Good job!
I like this - a cool take on the theme and a polished game that looks, sounds, and feels polished. Comments from the audience were amazing as well.
I'm not sure I see the plot twist though? I got a bit distracted by the fencing, so I might have missed it.
Thanks! The audience ended up being the most fun part while making the game, triggering reactions with new comments at each stage of the game. Ah the twist was a bit weak to be honest, the "twist" ended up being how the votes went back up. Originally I planned to have the audience realize that they didn't know what they were voting for "Bill in opposition to the heater installation bill" (so voting yay is in opposition to installing a heater? Does the bill refer to the project or the cost of it? etc.), so you'd have to keep fighting to make the votes swing back so the other side would win.