I DID IT. I BEAT EVERY ROUND. There's a specific position you can go to, to never be hit by anything on the green round, and the blue round is easy to dodge, almost as if it was meant to give you time to get into that position. Such a sense of satisfaction. Like a true bullet hell, it seems impossible until you stop aimlessly dodging and start actually thinking. Good game. From gameplay satisfaction alone it's in in my top 3 for best game here. Only thing I'm sad about is that there's only 4 rounds to master before they start repeating.
Monikio
Creator of
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Good game. Its fairly difficult, though I think some of the obstacle spawns are impossible to jump over. If I had to add something, I'd give more audio feedback for when hitting obstacles. Also, when you run out of lives being sent to a grey screen really takes away from the finished appearance of the rest of the game. Other than that, it's nicely done.
Can you update the game page so we can see the whole game board? currently I'm fighting the browser scroll to be able to even see where I am. Other than that, the game has a good concept. However, there seems to be no real incentive to collect coins. To improve the game, Instead of 1 life, I might add a hunger system, so you're forced to move around, collecting the colored squares as food. Contacting the red boxes may continually drain your hunger while in contact with them instead of an instant kill to add more flavor to the game. To make the game have a softcap and not be endless, you can gradually increase the rate that hunger builds. You're not too far from a roguelike game here.
Fun game. I enjoyed the bullet hell style shooter, though I do see some immediate issues with it. When starting the game, you have no time to ready yourself before things start appearing. its instant. sometimes I die before I can even move my hands from my mouse to the keyboard. And lives is another thing. It says I have 3, but I seem to be able to die at any number. and if you held left/right when you died, pressing restart will have you moving in that direction when the game starts again. Giving the player a small warning of when the enemies are about to appear and fixing the bugs would make this game much better. if I had to add anything, I'd put in some 8-bit background music. Music enhances any experience. Good luck.
The game is pretty simple but good for what it is. The story for Kalak adds some peronality to the game rather than controlling just some basic square. The difficulty of the game comes from not being able to change the height/distance of your jump, but this is also what makes the game easy. Once you know the distance you jump, you can jump over everything. It also seems the game only has 3 difficulty scalings. At the 3rd, you can basically just mash jump and never die. To fix this, perhaps adjust your jump mechanic so your jump height can be controlled by how long you held the button, and then make the red obstacles more varied in their height so you're forced to care how high you jump rather than just pressing it every time one approaches. If you allow the obstacles to move at independent faster/slower speeds, you can also avoid the pitfall of them appearing too fast to ever dodge as the difficulty progresses. Hope this helped.