I didn't even know there was one since it's never been used. But worry not. Thank you for spotting the target. The target has been eliminated! >:)
Monsters Must Die!
Creator of
Recent community posts
Hello! Thanks for checking out this project. It was made as an entry in a gamejam, so it's no longer being developed. However, I'm running it on Chrome right now as a test and it loads in on the right side of the "poster". It has a vertical format. Maybe your screen resolution or browser viewing size/zoom is too small and it's not immediately visible?
We have shifted the top down perspective into a side view, and every location has new animated background art, as well as environmental effects that modify combat conditions. The monster gallery was expanded too with the introduction of monster abilities that require more than just matching a to-hit number, so combat itself should be more interesting and challenging!
Thank you so much for taking the time to check out our update. More to come in the coming days!
Yesss! We definitelly got that feedback overall. Lesson learned. At this point a full hands on tutorial is in line for the post-jam release. Thank you so much for taking some time to drop a comment and following the project. We can't wait for the day you can give our game another try with the relevant fixes and upgrades. Thank you once more! :D
Hey there Motorhud! I believe the issue was that you had to drag the card from the Burn Pile window to your Draw Pile, not your hand. Its true that some of the UI mechanics aren't fully conveyed. We ran out of time to flesh out a proper tutorial! Give it another shot if you can and try it out. Either way, thanks a ton for playing our game and leaving a comment!
Aww, haha, yes indeed. That font is definitely gonna be the first thing we work on post-jam. Thank you so much for the feedback. Glad you could figure out the mechanics regardless and enjoyed them for what they were! We really poured our hearts into this one as it is our first game and I chance to show our love for giant mechas and scifi!
Thank you! So happy you enjoyed it. We are big fans of the genre and decided to pay tribute to all our favorite things. I think the key to reaching the deadline, aside from good communication and team work, was focusing in a very tight gameplay experience. Had to keep it sweet and tight. Honestly several features were thrown overboard for the sake of offering the most balanced and rounded experience possible. But of course, the idea is to continue developing the project further post-jam! Once again, thank you for your feedback!
Well if there is anything I enjoy, it is definitely to take over planets by the power of industry and human trademarked lack of empathy. This hits the spot. The humor was spot on. The events are interesting. And I love mashing random buttons to make things work! Because, yes, manuals are for nerds. Good work! :)
The art is top notch! Cute and cool at the same time! The concept works very well and reminded me of Hitchhikers Guide to the Galaxy. I had a few issues putting planets into orbits, but then again I am really bad at physics XD. Still, it was actually fun to smash planets into each other. Big applause for this one!
Wow this little game was a lot more complex than I imagined when it started out. Love the care and detail you put into the alien creatures, their anatomical traits, coloring and such in respect to their resistances and other factors that need to be considered for a proper planet assignment. The art style and vibes are spot on and I personally loved the pin-up on the top right. Hot. Big thumbs up!!
This little game showed me that I really suck at basic physics. SpaceX should be glad I ain't the one launching their rockets. So many little satellites in the great black void! But enough about my own failings. Concept is solid, the art is cute. I would add more catastrophic explosions, but that's because my inner-Michael-Bay likes explosions. Thumbs up!
So happy you like our little game! I think this was made possible because we had good communication and synergy between team members. Each of us had specific tasks and roles to fulfill and many hiccups were resolved in planning and design before we hit the code. We do hope to manage a mobile build post-jam. This is our first game and first jam and an amazing learning experience. I'm sure you feel the same way too :D
Hey there fine folks! Here is my team's entry to the jam. Are you in the mood to rocket-punch some aliens right in the face? Well now you can! If you have any thoughts, drop a note! :)
https://monstersmustdie.itch.io/wanderer