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moonshallow

26
Posts
1
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1
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12
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A member registered Jul 19, 2023 · View creator page →

Creator of

Recent community posts

Interesting concept. The only thing I have is that the collision boxes are a bit too big and I get easily detected even though it looks like I'm not that close to the detection circles.

Didn't expect to see something like this in a game jam. A touching story with some nice music.

Nice game but couldn't see any oxygen indicator so I kept drowning.

It took me a while to understand since I've never played those particular type of minecraft maps (mainly vanilla minecraft). I kind of had to cheese it to get to the bottom by clinging to the walls or something since it was kind of hard to avoid all obstacles and get powerups. Overall, unique game though for a game jam.

Despite the bugs, pretty good.

Really fun core mechanic with the movement and grappling hook but the level design in the main game made it hard to freely move. Weirdly felt like the tutorial level had more freedom.

Really fun but didn't like that I couldn't attack up or down and only left and right. Made it a bit annoying at times. Overall nice game though.

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Fun concept but after some time didn't have a purpose to keep playing since I couldn't spend the money on anything. Also the money sound is a bit louder than the other sounds.

Simple but fun game

Seems like an interesting game but couldn't figure out how to get past the dark hallway. Maybe a tutorial could help.

It was really fun. Took me a while to understand what the arrows on the walls are (when pressing against them)

Fun game. Would've liked to know what I was buying exactly in-game (didn't understand the art) and the prices for them.

Really fun game with nice visuals.

Really nice artwork and music.

Maybe it was the art style, I didn't understand the objective at first but was able to complete it eventually. The player movement was also a bit clunky but overall, not bad.

Really fun game with a decent challenge. Interesting art style with the 2d in 3d. Took me a while to understand the controls (mainly with how buying the tnt works since I thought there would be a shop somewhere). Would appreciate it if you could check out my game.

Awesome game with a simple design. Really enjoyed it.

Pretty fun game. Took me a while to understand how to play. I encountereda few bugs near the last level where I could get stuck in the side of the wall (while just sprinting into it) to cheese the fight in the next floor when falling through from the previous floor. 

Thanks for playing and thanks very much for the feedback. I was not too sure about how the upward movement should be in an underwater level and tried to copy old school platformers. I do now realize that maybe making the lateral movement a bit easier would be better. I might make some edits to this after the jam.

Thanks for playing and thanks for the feedback. We actually did consider creating a checkpoint system but we're new to game dev so didn't have time to implement it.

Thanks for playing. Yeah, looking back, maybe having too many fish near the bottom was not a good idea. We were worried that the game would be too easy. I'll be sure to keep this in mind for next time. I'll be sure to check out your game as well.

Really enjoyed the game. Short and sweet.

Thanks for playing. I'll have a look at your game as well.

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Thanks for playing. Yeah it's meant to be like that. I should've mentioned it in the controls section of the page.

Thanks, I plan to add it to the jam sometime tomorrow. Just collecting feedback and playtesting for any last minute changes.

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This is my first game jam and game that I've completed. Made this with a friend: 

Diver's Loot by moonshallow, PsycheRun (itch.io)

Any feedback is appreciated.