I must be a moron. Couldn't figure out where to place the crystals.
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Sands of Avarice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #170 | 3.632 | 3.632 |
Innovation | #254 | 3.000 | 3.000 |
Theme | #260 | 3.474 | 3.474 |
Overall | #408 | 2.842 | 2.842 |
Game Design | #423 | 2.789 | 2.789 |
Fun | #518 | 2.421 | 2.421 |
Audio | #649 | 1.737 | 1.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to dive deeper and deeper into a dark tomb driven by your greed to plunder it's riches
Did you write all the code and made all the assets from scratch?
Yes, we did write all code and created all assets ourselves
Comments
The art style is incredible and I really liked the crystal mechanics. Unfortunately I couldn't figure out how to collect treasure, and after two runs that ended in bugs (falling through world once, and screen instantly going black in another) I got impatient and stopped playing. I only noticed the instructions in the images afterwards, maybe I would have had an easier time if I had noticed them!
Seems like an interesting game but couldn't figure out how to get past the dark hallway. Maybe a tutorial could help.
It is running smoothly as a WebGL version which is cool. However, I could just leave the tomb without doing anything and won. Or lost. I don’t really know :-)
I really love the concept and I think the art looks great! I think the mechanic of linking light and all the different puzzles you could create out of it while exploring a tomb would make for a really amazing full game
The idea and graphics are good. But the game with bugs often freezes. If you fix it, it will be a great job
Nice game and I like the concept! It definitely was a struggle for me initially to figure out what to do and get confused about using the crystals. I'd say a tutorial would make a significant improvement on this game. Other than that, this game is great.
3D games like this are always incredibly impressive in game jams, great work! I did encounter an issue where I was near a light and still devoured by darkness regardless. The only thing that I think could have caused this is that I briefly went into a dark area, which could have triggered the event.
Fair enough. Bugs slip by too easily when working on a tight deadline. I literally just discovered a bug (fortunately one that's just visual and not game breaking) in my game that was caused by me using '==' when I should have used '<='. I just wasn't sure if it was a bug or not, since it could have theoretically been made that way intentionally for the sake of difficulty.
Yeah, at the time it made sense to use '==' since it had to do with player health and there were some specific things that needed to happen when health was exactly zero (and it was easier to just let the player keep taking damage afterwards, and to work around that). This wasn't an issue since everything in the game did exactly 1 damage. Then I introduced sea mines which do double damage if you're too close and completely forgot to update the original code. It doesn't actually affect gameplay (you still lose if your health goes below 1), it's just annoying.
Sorry but I don't really understand what to do at first. There are only two objects that I can take with me but I don't know where to place them...
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