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Matthew R.F. Baloušek

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A member registered Sep 15, 2014 · View creator page →

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Thanks for the detailed response! I think this is helpful, where it seems to run into trouble is the dithering patterns retaining their white portion. Is there any way to kind of... "collapse" patterns into a single layer so it treats them like it does images? If not, I think this may still be useful to get what I'm thinking, just with a more image-based process instead of relying on the drawing tools. (This may end up looking better, anyway.)

Hi! I have a thing in mind and I'm wondering what the best way to do it is.

The idea is you have a xeroxed page of something and then add color using highlighters. In an image editing tool this would be a B&W layer with a color layer on top set to multiply.

In my testing I keep running into patterns working as a whole and not at a pixel level—is there a good way to do something like this?

Having trouble running this one. (Tested on Firefox and Chrome.)

(You may want to include some information/links to Pix64 in the description.)

(Also, black text on dark green is very, very hard to read.)

Be careful of the kind of soft lock you get here when you miss a jump and fall—there are no spikes or anything that kills the player, and there's no way to get back up, which means you have to restart the game entirely.

Make sure to set this as a downloadable game in the game page.

Make sure to update the game name!

I can't seem to get past the last crusher on the second level...

Already looking forward to the full complement of these, they're an absolute delight.

Thanks to everyone for making stuff for this! I’m excited to dig into all of them. If, by chance, you’re a person who made something but missed the submission deadline, let me know! It is possible to add things still, but it involves some steps.

Late submission stuff aside, I think it would be cool to use this thread as a celebration/shouts out thread if there are things you want to appreciate about the other games in the jam cohort!

If the spirit moves you to make a thing related to Wordle in some fashion, you have my blessing as far as this jam goes. I make TTRPGs more often than not, so that’s simply the lens I approached it through.

Love this! I like each row corresponding to an encounter or scene, and it sounds like The True Name has big gaps of time between each row? We love a timeskip. I wonder if The Skeletons is something to draw from in how it manages movements between time.

I've been tweeting out my drafts in my big meandering twitter wordle thread, my current thing is trying to sort out something that turns mosaics into interesting stat spreads of some kind—it's pretty half-formed at the moment. (My usual mode of design is to make a bunch of little things in varying sizes, so I've been drafting a little zine anthology of them.)

The photo of the interior includes some details that should hopefully give you the gist. For more detail about what it's like in play I'll refer you to the AP Party of One did (which I've been meaning to add to this page but haven't): https://www.partyofonepodcast.com/2019/05/16/179-standoff-with-tom-harrison/

My R&D department is working on this feature, but they say it’s unlikely to happen this year. 

Oh, oops! Thanks for catching that. I believe that was a very early title from when the collection was smaller.

I’ve corrected it in my live copy, but I probably won’t push that until I put out a new version with some changes and some additional games.

https://mrfb.itch.io/standoff

https://mrfb.itch.io/some-small-games

https://mrfb.itch.io/noons

Hi! Most of my games are small zines or rulebooklets that are meant to be printed out. I also assemble them by hand on nice paper and mail them out to people.

It took me a while to find the Rewards system, but currently that’s the best thing on itch for selling separate things. (See http://mrfb.itch.io/standoff for an example of how I’m doing it.)

A few small changes to how that system works would make me really happy.

1.) When I get an email telling me I made a sale, let me know when there’s a reward associated with it! There’s surprisingly little messaging for “hey, you have to physically prepare a booklet and mail it out”

2.) I have a cache of about 5-20 of each of my games assembled and ready for mailing, but mostly I just have a giant stack of different kinds of paper, and I print and assemble booklets by hand when necessary. This is to say, an option for unlimited quantity rewards would be nice.

3.) A page somewhere where I can see all my currently unfulfilled rewards across all my projects. Maybe even with some kind of button to tell the purchaser that the thing is in the mail?

Let me know if you'd like to submit this to AramJam and I can send you a submission link!

On the itch.io embed page, I got stuck on a passage that begins with "You walk up to the door to find eyes staring at you through the slot. They look human and true." since the embed doesn't scroll and there aren't any links out of that passage.

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It's theory rather than fiction, but "Cruising Utopia: The Then and There of Queer Futurity" by José Esteban Muñoz might be of interest to some folks.

AramJam community · Created a new topic Late Submissions
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Please ping me (@mrfb / matthew at balousek dot net) if you missed the submission deadline!