Thank you very much JamJawJar glad you liked it! Speed was a bit slow I agree, and yes, a more complete version is in the agenda :)
Mr.Olgoth
Creator of
Recent community posts
It's a shame you didn't add some sort cronometer or score to it so I could show off. Kappa.
It's pretty good! That center of the storm, there is something about it, do you make it spin or is it actually changing shape? Nice weapon modelling aswell.
The way you set up the desktop exports is quite strange and it doesnt work in the Itch App. You did it on purpose or it's a first time? I can actually see the entire source of it D:
edit: I forgot, the jumping is quite good. It looks like Im snaping to the ground, didn't see any sliding in the slopes, and this is 3.2.3. What magic did you do? I have a 3D project where I did it but when Im on a slope I have to jump twice.
Hello there friends! Controls are very stiff and spooky, in a non-funny and head-exploding way. Kappa.
The guy with the purple cap/hair, I imagine interacting with him is not possible right? Why am I being pushed to the left while standing still? Wind? Will you and the team continue to work in this later?
You are welcome friend. Not sure if it's perfomance or the animations "slaping", dont know how to explain it but with tweening things can get out of control. Suddenly an animation that was supossed to complete in 2 seconds takes 0.5 and it becomes snappy, giving the effect of lag/performance issue. I have had that problem, not sure how to fix it. Maybe playing with the easy_out's and easy_in's.
Did you ever heard the story of Olgoth the indiegamedev? Well that's me so I'll tell you young shadywalker:
One time I found a OS simulator in a Nomad themed gamejam, crazy stuff I know. Questions appeared in my head, is this person alright? Should I call the police on someone at the other side of the world? And then it hit me faster than Zuckerberg selling his users information to the alphabet: Pantheon Inc is THE company to work for, their absolutely non-shady adventures in the wholesome world of global finances from the perspective of an employee had to be told, for it broke the limits of themeing itself. Nothing matters anymore. And --- I had a bunch of metallica references next but its too much.
Sorry its 2AM lol. Nice work man it was quite the experience, never played something like that. Is this your first gamejam? Also, this minesweeper has a better algorithm than the ones in my machines. I guess I'll be opening this often.
Didn't set a texture for the buttons? It's a zero from me.
lol just joking. I found it quite touching. You guys managed to set the mood really well, it reminded me of the feeling of Densetsu, the theme of 99's HxH. That sort of, young jungle exploration in Japanese style RPG. Not all of the graphics combine but it gets the job done without much distraction. Will you be making more games together or it's a one-time thing?
I was surprised when those siluettes started to pop out as actual meshes, I thought they were just part of the skybox! Sharp UI, Precise sound effects, Smooth cinematics and Nice story. Dont know if it would make sense since its a robot, but adding a key to charge the battery when the player wants to would be a good QoL feature. I had to move in circles a couple of times to use it up so I didnt dry up under the shade, doesnt look like what a robot would do and a bit annoying because of time consumption. I like it.
It took me a bit to realize it was a ladybug, the way it rotates with the movement is quite convincing with a character of this type. You got a nice aesthetic pack, everything looks consistent. I got close to finishing the second level twice but couldnt, are there more levels?
I see it with potential as a speedrunning game, if you keep working on it. Things like a "bug sense" as an arrow pointing to the portal would be nice, working as a reverse compass. The idea you said of starting with a lot of instruments in the music and then decreasing them, as if life was dripping away, is very nice. I like it :)
The death animation of the tentacles is top juice. I moved the archers to a better posicion and then started a loop of going to the center to see whats coming, and then get out of it to throw them axes with sniper aiming, didnt touch the archers again. Still didnt understand what to do when the kraken head appeared, axes had no effect, archers didnt shoot at it. Controls are a bit confusing. Nice idea, feels a bit convoluted, needs more thought in the execution. Did you make the music? Its quite nice.
It was quite fun to swing from one side to the other, the turning effect in the car sells it nicely. Has potential, did you spend most of the time programming the AI of the cars? I dont notice much of a diference between them, adding more powerups or obstacles would have been better I think. And the road theme is definitely the best.
Made 1M in 55 days, setting me up for dissapointment in the real world eh? lol
Nice use of the wildcards, and the theme goes without saying. Love the graphics and the music. All of it made by the team or some public domain stuff thrown in aswell? The NY stage would look great as a background for a fighting game.
The only "negative" I see is that petting the mascot should spawn some particle with a heart or something and not show that square "select" effect. Juice that up.
When you complete certain requirement, you get a "Perfect Score" screen. But I forgot to reset a variable for when the player dies. So if you die but you want to get that screen, I recommend you close and re open the game so the reset is proper. It is the only thing affected.
I already fixed it in my side, I will upload it when the voting ends.