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Musap Kahraman

78
Posts
7
Followers
8
Following
A member registered Feb 15, 2020 · View creator page →

Recent community posts

Your game looks very complicated to make, and congrats you achieved it! I didn’t really understand how to play until I watched the video. A little help in the game would be wonderful.

Thank you :)

Thank you. I don’t know how you can see the frame rate or change the frame rate. It must be locked to 30 FPS in the browser as far as I know.

Great visuals! I liked how you designed the level. Good work!

Thank you!

You have created a good puzzle game. Keep up.

Thank you! :)

I used both builds.

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I liked the name of your game very much. The game idea and music are also good.

Changing the elements of the level while playing is a good design idea. I also liked the intro.

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Graphics and music are good elements of this game. I liked it. You can increase the level of fun if the player can shoot more frequently.

I don’t know why but I could not make it move to the right. It goes to the left easily and falls down. Other than that, good graphics and good music. I liked the theme.

Yes, I am working on it. I am listening to the great advice from other devs here and enhancing the game design. Thanks a lot!

Good use of the theme and good music. I really enjoyed playing this game.

Good visuals! I liked the sounds and music too. It is like a AAA game.

I would like your feedback. https://itch.io/jam/brackeys-3/rate/574356

Just as much as I need. So I can feel the joy of accomplishment and play your game again. ;) You can calculate if the player will be able to reach the finish line on time. You can customize difficulty for the player. It’s no use playing more if I lose one or two tires in the beginning.

Floating around made it more fun to shoot each other. Good design!

I could use some more spare tires along the road since I fall into those potholes too often. I liked the game but could not complete it :(

I liked the way you put the 2d style in a 3d environment. Good work!

Good game and good polishing! Good work!

Spinning makes it hard to control the ball, and I think that’s the point, right? Good design!

I had fun playing the game. Good use of physics.

Good work! It makes me feel like a genius when I complete levels. You can make the camera move a little faster.

That is a very hard game! And it is cleverly engaging. Good work.

Sure.

I would like your opinion on this. https://itch.io/jam/brackeys-3/rate/574356

I would like your opinion on this. https://itch.io/jam/brackeys-3/rate/574356

I played, liked, rated and commented on your game. I hope you would like to see some carrot hunt. https://itch.io/jam/brackeys-3/rate/574356

Thank you.

That’s a good survival puzzle game.

“What makes me want to get the carrots?” I thought being a rabbit is a simple answer for the game design since it was meant to be a make-in-one-week kind of a game.

Mouse input will make it easier to control maybe, or making the interaction zone with the holes bigger and using ‘E’ to enter might be a better solution or both.

Thank you for the constructive criticism. I appreciate it.

Thank you :)

Throwing the people out of the window to save them, breaking the walls… It was fun! I don’t know if I should feel that way though. Who cares, I loved it.

Thanks for the encouraging words. I wasted almost a day to make a challenging AI, thought I nailed it. Somethings were not right while playtesting the game. Then I was running out of time and decided to keep it simple. I am definitely planning an update. I hope you will be playing then.

I think that’s the best idea to make a game about holes ;)

That’s a nice thing to see another approach for the same idea. I had the assets and used them. I was thinking about more and gradually harder levels but I didn’t have time for a complete game. Thank you for playing. :)

Thank you for playing my game! I played and liked your game. Keep up.

I liked the game. You can improve the gameplay though. First thing is, you have to save progress. Second, I have no idea what’s coming next. You can show a little further. Third, clicking exactly on the ball is hard. Clicking anywhere on the screen and dragging from there might be a good idea.