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Lock Step's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #81 | 4.300 | 4.300 |
Adherence to the Theme | #111 | 4.533 | 4.533 |
Originality | #135 | 4.367 | 4.367 |
Design | #215 | 4.000 | 4.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
it takes some time to get used to the controls but overall it's very well done, challenging too!
Cool! I do think it would be better with one button to activate and one to switch command. Other than that it was neat!
Clever game and good level design! One thing though: I don't know if it was just me but I didn't realize that 'X' was the button to use at first because of the arrow key UI. Maybe if you just add "Hold X to Select" etc that could clarify things a bit more!
Definitely a pretty unusual mechanic and the game is built quite well around it. My only real gripes are that the control scheme is a bit needlessly clunky (but I understand it's 1 button instead of 2 to fit with the theme, and can't think of a better way to handle it with just 1 button), and that the floor tiles don't stand out well from the walls and exit. I'd recommend making them a darker color (PICO-8 color 5, the dark gray, might work well) so they're clearly distinct and don't fight for attention with the characters standing on them.
Cool idea, but a little hard to control. so hard to see that you are actually doing something.
This is awesome, and I can definitely see Mark talking about it in his video. It seemed quite tough real quick out of the gate, so maybe a less steep difficulty curve could be helpful. I also loved the addition of the green enemy to make it so that every single action counts. The visuals were also fantastic, really just phenomenal job all around!
I really enjoy that kind of games! Great!
Fun and challenging puzzle game, nice work.
Great game with a clever design.
A little hard and very punitive, but a good use of the theme.
Hey that's clever! I like it. A bit hard, but that's not necessarily a bad thing :D
Having to keep the button pressed feels, of course, quite bothersome, but everything else feels great! Cool design around this limiting mechanic! Oh, and all the graphics/sfx fit perfectly together. Really interesting game design and great use of the "one" theme.
i like it so much, nice game, lvl design and nice way to implement the "only pne" topic!!
wow, this is actaully clever and fun. i hope this idea gets developed further.