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Mythril

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A member registered Jul 20, 2023 · View creator page →

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Well that would explain it. I tend to want to jump right in and not do any reading. Been spoiled by my Mega Man days. 😆

I did figure it out pretty quickly though so not a huge contention.

I did that, and I even noticed the indicator in the upper left which I assumed was the ore that I needed to return with, but it didn't seem to give me credit.

I'm glad you like it. I feel like I hacked everything together so half-assed ! 🤣🤣

Oh weird. Most of the comments with submissions show their games under their profile, but not yours. 🤔

This is probably my favorite I've played, from this jam. Sound is great, game is straight forward and fun enough. Perhaps a little hard out the gate, since I had no idea what any of the enemies were or did. Then I accidentally right-clicked on the beginning of the next stage and killed the little oxygen bot. The "Not cool" had me laughing. Good stuff!

You might have the most robust game I've played, and this is right up my alley so my mind is going a mile a minute with thoughts. But since I really don't want to bombard you, I'll offer one thing: I think the redirect-tubes you have would make more sense as a way to corral the mobs, as opposed to projectiles. If they're made the cheapest, you have a good way to balance resource management, and force people to carefully strategize layouts.

I fully agree with you on the difficulty. There's not much that's particularly compelling about the game as it stands. I feel like I basically made a slightly flawed tech demo. 😆

Yesh. There's definitely a lot to be done before this could be considered an actual game. 😆

With more time (and after fixing that overlap bug) I probably would have increased color variation over time. And possibly added a second lane, so that planning and moving around is more necessary.

Your hatred of raisins is admirable.

What about a particularly rare ore, or exit that won't spawn within a certain radius of spawn?

I didn't quite understand how to turn in the minerals to pay the rent and just got Game Over once the day cycle ended.  Fun enough. I just need to know what I'm supposed to do. 😆

It's very well polished. I'd be very interested to know what your planning/scheduling process was. There's nothing apparently incomplete, which is impressive.

I think you might have something potentially fun (once I got the little guys moving, I could see a glimmer of charm), but it's really unclear what I'm expected to do, or how to do it.

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The look sensitivity is such that it's not possible to look all the way around, which prevents being able to look in certain directions. You might be able to add a multiplier to the rotation and that should solve it.

Pretty though. And I get the impression that you're a narrative story teller, so it'd be cool to see the rest of it. Cheers

I saw the control thing said z x/c v . Tried all those, but couldn't seem to get any behavior out of it.

It's a first game. I hope you enjoyed it and had a good learning experience. The layout of the maze itself is pretty good.

I've played a bit, and I get the  basics, I think. I'm curious what the intention was with the building aspect?

Glad to hear; that was the idea! 😆

You raise a good point. I noticed that the challenge wasn't really... intrinsic, other than getting points.  Funnily, part of the original concept that popped in my head with this was a little speed boost, but I couldn't figure out a reason the player would need it. I just thought it would be funny to have burrito pickups that made you fart dash across the screen.

It definitely wants for something, but I can't figure it out for the life of me. The theme and item had me confounded.

You went the distance! Honestly, I thought the music might do that, but it was so down to the wire and there were so many other things I was trying to work out. 😅

Thank you for your time and the feedback. I appreciate you.

Sadly, I was not able to run this in browser. :(