I'm using this pack on a concept. Currently little more than a tech demo as I'm feeling things out, but I really like these and with a much more expansive game in mind in the future I'm wondering if you have any interest and time in doing comission work? Probably some time off still, but figured I would open the dialogue. :)
Mythril
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This is probably my favorite I've played, from this jam. Sound is great, game is straight forward and fun enough. Perhaps a little hard out the gate, since I had no idea what any of the enemies were or did. Then I accidentally right-clicked on the beginning of the next stage and killed the little oxygen bot. The "Not cool" had me laughing. Good stuff!
You might have the most robust game I've played, and this is right up my alley so my mind is going a mile a minute with thoughts. But since I really don't want to bombard you, I'll offer one thing: I think the redirect-tubes you have would make more sense as a way to corral the mobs, as opposed to projectiles. If they're made the cheapest, you have a good way to balance resource management, and force people to carefully strategize layouts.
The look sensitivity is such that it's not possible to look all the way around, which prevents being able to look in certain directions. You might be able to add a multiplier to the rotation and that should solve it.
Pretty though. And I get the impression that you're a narrative story teller, so it'd be cool to see the rest of it. Cheers
You raise a good point. I noticed that the challenge wasn't really... intrinsic, other than getting points. Funnily, part of the original concept that popped in my head with this was a little speed boost, but I couldn't figure out a reason the player would need it. I just thought it would be funny to have burrito pickups that made you fart dash across the screen.
It definitely wants for something, but I can't figure it out for the life of me. The theme and item had me confounded.