This one grabbed me pretty good. I suck at it but it's nice to control and the premise is really cool, and quite addictive too.
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Mining hazard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.941 | 3.941 |
Fun Factor | #6 | 3.765 | 3.765 |
Overall | #8 | 3.578 | 3.578 |
Gameplay | #10 | 3.412 | 3.412 |
Special Object Implementation | #10 | 4.000 | 4.000 |
Theme Implementation | #15 | 3.353 | 3.353 |
Graphics | #22 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
For loop we made so the single procedurally generated level can be replayed infinitely times, harder everytime with some modifications
For special object we made a minery game, and the pickaxe is the main tool to complete the game by being the only thing letting the player dig down
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