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Mining hazard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.941 | 3.941 |
Fun Factor | #6 | 3.765 | 3.765 |
Overall | #8 | 3.578 | 3.578 |
Gameplay | #10 | 3.412 | 3.412 |
Special Object Implementation | #10 | 4.000 | 4.000 |
Theme Implementation | #15 | 3.353 | 3.353 |
Graphics | #22 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
For loop we made so the single procedurally generated level can be replayed infinitely times, harder everytime with some modifications
For special object we made a minery game, and the pickaxe is the main tool to complete the game by being the only thing letting the player dig down
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Comments
This one grabbed me pretty good. I suck at it but it's nice to control and the premise is really cool, and quite addictive too.
Great sound and random map generation! For me, the game is really intuitive. It is a bit hard to reach the bottom, I miss a checkpoint on this map.
My favorite submission, I've played so far! Well done!
Thanks a lot! Yeah the game is hard, part of it was intentional but partially it depends a little much on map generation so the difficulty can be inconsistent
This is probably my favorite I've played, from this jam. Sound is great, game is straight forward and fun enough. Perhaps a little hard out the gate, since I had no idea what any of the enemies were or did. Then I accidentally right-clicked on the beginning of the next stage and killed the little oxygen bot. The "Not cool" had me laughing. Good stuff!
Thanks for playing! I'm surprised to hear about the enemies thing because i added a small card with what the enemies do on the "Instructions" button
Well that would explain it. I tend to want to jump right in and not do any reading. Been spoiled by my Mega Man days. 😆
I did figure it out pretty quickly though so not a huge contention.
this game is the balls man 👍
We balling
Neat concept but pretty rough. I didn't have a strong feeling of the loop theme either (even if going through something twice is technically a loop).
Also seemed absurdly hard, I only beat the first difficultly by mining a path connecting to no caverns with enemies because I saw no way to really survive against them, they seem far far too powerful.
Also really wish the UI would not have rotated with the second character's gravity and that there would have been an arrow on screen indicating which direction is "down" when not with the default gravity section.
(The "No that won't work" with the red overlay would also frequently persist after a death, forcing me to reload the page just FYI)
Thanks for the feedback! Yes i didn't manage to balance it too well when it comes to difficulty, i had to cut some corners on the making of it when time started to run short and it's the main thing i would like to change after the jam