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Myugii

44
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A member registered Aug 13, 2022 · View creator page →

Creator of

Recent community posts

Thank you, Definitely taking that idea for my update!

Very well made, love the different uses of the posses mechanic and the puzzles are big brain. One of the best this jam in my opinion. only "gripe" would be to add a highlight to an object that your about to possess, But I got through without it being a issue for too long.

Very fun, well made and love the usage of the limitation in different ways in your submission great work!

Fun held my attention for quite some time. though I do wish I could tell if  the animal would come out with which body in which head

Fun little game though I feel cheesed most of the level by jumping and pushing my self with the blocks collider every level. Unless it was intentional.

love the concept, quite engaging.

Thank you for the feedback.

Thank you! Glad you could understand this mess lol.

Thank you!

Thank you!

Thank you, I definitely need to work out how I flesh out tutorials

thanks for playing, I still have to practice mading good informational tutorials/guides for sure.

Thank you!

Thank you, basically its like in Minecraft when a dirt block (affected) is next to a grass or water block (effecter) it will turn into a grass block (result). 

In the reference book the top blocks are the "effecters", the middle ones are the "affected" blocks and the bottoms ones are the "results" (what the affected block turns into).

For level 2 you need to replace the water block between the two grass blocks with one of the stone blocks, then that same stone with one of the grass (turning the stone into sand since it's next to other sand blocks). Lastly replace the grass block not adjacent to water with the last stone block.

Hopefully that was understandable for I'm not very good at explaining things. Again Thanks for trying it out!

Loved it, right when I though I was done I'd find something else I could do, then something else, then something else...

Needless to say I spent quite some time on this one. good job!

I like this game very much, the art, music, controls feel great! sadly I just could not get passed the "wall jump over spikes" part. Might just be my lack of experience with platformers, but the difficulty jumped up a little too high for me I'm afraid. Still quite enjoyed trying.

Fun time passer. Love that it's mobile compatible (currently trying to rate games at work lol)

Cool concept, but I did find it hard when the enemies got out of view

Fun little game. very relaxing, also didn't run into any hiccups while player. enjoyed it!

Very well made. The music and sound effects are perfect.

lol you're fine.

Thank you. There is a recipe book, at the top right of every level. It's mentioned in the tutorial but I'm guessing since the "Solved" button pops up at the same time people might miss it.

Thank you! I'm definitely still learning to make good tutorials especially since my last game didn't even have one, and I got chewed for it. 

Thank you for the feedback!

Took me awhile to understand but I like it. The multi-management is pretty fun.

Love the music. But the snake moves a bit too fast for me to control and sometimes my inputs just isn't taken.

Love the use of the limitation and visual look great. I had fun, good job!

Thank you!

Thank you for the feedback!

The arts adorable and love the uses of the limitation to make a usually relaxing genre stressful.

Thank you! Definitely a priority when I roll out an update.

Thank you! 

Didn't even notice! I whipped that UI together a little too fast lol. Thanks for the feedback!

Thank you, and Yes, I definitely needed a tutorial. I might need to go a bit more simple on mechanics for my next game jam.

Challenging game with great character design and overall vibe. Great work guys!

loved the combined use of the theme and limit.

The is art beautiful, color palette and style's vibe is prefect. Also love the strategy that can go behind the wall breaking mechanic. Great spin on a tower defense.

Fun game and love the quippy texts