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A DICE-Y SITUATION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1247 | 3.510 | 3.510 |
Enjoyment | #1876 | 2.912 | 2.912 |
Overall | #1910 | 3.075 | 3.075 |
Creativity | #2923 | 2.804 | 2.804 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game rolls a dice every 10 seconds, and the result of the roll is used as a multiplier for the player's mechanics, such as health regeneration.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the light and post-processing effects, they look nice!
I'm a bit confused about the objective of the game, and how the dice in the bottom right works.
I couldn't figure out if the bow did damage to the enemies, so I ended up using dynamite instead. The dynamite was fun (and a clever way to get around impossible world generation--impressive to have world generation on a jam game, by the way! also fits nicely with the theme).
My game was a little laggy on browser, but from what I got, the dynamite effect felt good.
What do I suppose to do? Everything glowing around, you can walk somewhere, but i dont see the point. No tips, no effects to show what i should do besides just attack some random enemies without any reason
It's a pretty fun little shooter with a spin I haven't seen in other games.
I wish the arrows were a bit easier to see, though.
Very good job for a solo project!
Haha we had a similair idea for the title :D
The game is really fun and the graphics are gorgeous! I liked exploring the map and runnning from a ton of enemies I accidentally end up spawning (Dynamite is definitely a lifesaver lmao)
A unique setting, bow and arrow in a cave exploration.
Has a really cool lighting system, and the movement is really smooth.
Exploration is always an entertaining time, congrats on finishing the jam !
The concept is pretty cool...although I feel like there should have been some goal to the game to allow for exploration, just adding some collectible orbs which gives some sort of bonus would make the player want to explore as I just found myself roaming aimlessly. other than that the gameplay is pretty fun, killing a whole crowd of purple enemies with a well placed bomb was so satisfying. Overall a good game.
Very cool Perlin Worms! but oh god, way too much bloom...
I love the little sound effects when you hit stuff, and I like the map generation, the rotating minimap made it hard to get around sometimes though
Loved the visuals, simple yet pretty
Also, the changing modifiers add a nice strategic element to it
Pretty cool game. I really liked the destruction mechanic, that really stood out to me. I really enjoyed just exploring the map. If you choose to expand on it, I would love to see some cool weapon pickups, and more juicy hit feedback.
This game is very aesthetically pleasing. Solid game premise and pretty impressive work for a two day jam.
Top notch presentation! Surprisingly chill and cool vibes considering the gameplay, it honestly compelled me to want to just wander around and explore the level.
Gameplay feels fairly responsive, though as others have said the arrows could use a bit better feedback. The dice mechanic was cool! I think if it were fleshed out more it could be an interesting central gimmick for a roguelike game!
Fun & simple game! The idea is certainly not unique, but it is well done! So, i like it! Good work, dude :D
Lovely aesthetic! The desturctible environment and the overall vibe reminds me of DOS games like Liero. Nice work!
This was a cool concept! I liked the aesthetic
Fun little game! I like the random bonus effects, I just wish I could see the arrows as well as the characters.
The world generation is really cool. The bombs feel satisfying to use. The arrows do get a bit stuck on the terrain sometimes.
Looks great, sound design's pretty good. Gameplay's a little stale, but there's something there. I just don't really understand what the dice does?
the dice multiplies your stats based on the roll
I like the graphics.