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NastyDrac

61
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2
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4
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A member registered Oct 05, 2022 · View creator page →

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Had to pull myself away to do something else.  Great Job!

Bombshell was the most difficult to draw. All the other bots are random shapes. Bombshell is humanoid, which I tried to get it right. 🤷‍♂️

Thanks. I glad you liked it. I think it could be pretty solid game with enough tests….an artist and a. Composer. 

I agree. I wanted to have every robot start with a personalized move set, but only had time to make one for each. Thanks for playing!

It roguelike-ish. So, the upgrades and the robots you fight/are change every time you play. I had hoped to do much more. I over scoped really bad. Thanks for playing!

Thanks for playing it!  I agree with the balancing issues.  I tried to get some play testers, but there wasn't enough time to squeeze it in.

Great job!  I love that the whole scene is a boss fight.  It feels like a boss fight.

I love it!  The only criticism that I can think of is that sometimes i was able to spell a word without finding the letter.  It is reasonably challenging and quick to pick up.  Great entry!

that was the most difficult part. Trying to balance everyone. I had hoped to make 16 robots. But had to cut it back due to time.  There are 8 robots in total. 

I looks AMAZING.  I didn't understand how to craft stuff, I'm not sure if it was finished.  If you want to help me with art next time, hit me up.

I really like the look.  I am not a huge fan of the mechanics, but I bet my kids would love it.  Great job!

It was great.  I like the music, it fits well. I was having a blast.  It did seem like, at some point, I lost the ability to buy more slots to build stuff.

I dig it! I had a little lag, but its good stuff.

sorry about the text. I was set to disappear when you pushed a button. I think the issue is that you’re kinda always pushing a button. I’ll fix that. Thanks for playing!

Thanks for feedback. I disabled the collider for the layer mask the environment is on. It only remains on for the layer the enemies are on. There was plans to put in an enemy with a shield. You could only kill it will the screwdriver on recall, didn’t have time to get it in there. 

Very well done.  I understood instantly.  I feel those aliens should visit a doctor though.

I really like the controls.  They feel so smooth.  

It has so much style!  I hate to use the word, but its immersive.  You have everything you need right there in the machine.

Very ambitious! I like what you have so far.  I didn't realize that was a drawbridge until I read it in the comments.  I thought it was a building or outpost

Feels great!  I like all the feedback you get from crashing into stuff.  A lot of polish!

Its like a turn-based stealth game.  Love the concept.  

I built in the recoil for recalling the screwdriver.  It is additive to your jump height.  Intended to reward timing.  Thanks for playing!

good stuff, very good.  no notes

This is very interesting.  I bet you could do a lot with this mechanic.  I was trying to get clever and got stuck off the road.  

So, I thought the first thing that I should do was fix the car.  Imagine my surprise to go to the car with the beginner tools.  I figured it out of that.  lol   Great job!

Thanks.  I have had this as an idea for a while..  Just worked out.

High Praise.  Greatly appreciated.

thanks!  I glad you liked it. 

oh,  ok.  I’ll take a look at that. Thanks for playing!

Gracias, me alegra que te haya gustado.

I like the mini games.  I couldn't figure out how to exit a chore once I had started it.

Great job.  no comments

This is a great entry.  I made a game with a similar concept before, yours is way better.

This is great!  I love the whole concept and its well executed.  The only critique I have is the I think the cards need art.

I am not a huge fan of driving games, but you did great with this one.

Great job.  It took me a minute to understand, but once I did it was a great experience.  You should make some more levels

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Thats a good idea.  I have put that in.

Thanks!

haha.  That was my wife's suggestion.  Thanks for playing

I agree.   Thanks for the feedback