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Natasha Luna
Creator of
Recent community posts
Could you please mark the downloadable build with the OSes it runs on? 🙏 (the checkboxes next to "Executable" on the edit game page, for a Ren'Py market build it should have Windows/Mac/Linux checked) Right now, trying to play it through the itch app will have it download the browser build instead.
The game looks really cool!
This game is so good! I loved the visual aesthetic and the story made me cry (in a good way). The whole concept of being the last person alive on the planet for years and years and then finally getting the chance to interact with someone...it really hit hard.
Just as a heads up, there are a few places in the script where it seems like the variable for Nox's pronouns isn't set up correctly--I picked she/her for Nox but sometimes the game would refer to Nox with "he" or "them" instead.
Really cool concept! Even though there were a few bugs, I'm really impressed by how you got an OS sim like this working in 10 days. The story itself was really cool too, although some stuff was kind of hard to follow (I recognized enough to know that at least some of the lingo was cribbed from FF14 but not enough to actually understand what was being said when characters were talking gameplay). I felt for the MC feeling stuck in such a toxic group--where you know that something's off about how people treat each other, but you don't know if you'll ever be able to find a truly supportive place in your interests, and you do have good memories of the people, so you might as well just stay.
I was really impressed by how much voice acting there was in this game! That's a whole lot of VA to get done in 10 days, wow. The character designs are really cute too! I liked how none of the endings were portrayed as "wrong"; with a dilemma like that, all the options have their upsides and downsides, and it really comes down to one's own assessment.
Also, as a heads up, there's a line from Nyx near the end of the first ending where the wrong voice file plays (it's really obvious when you get to it because the text is really short and the voice line is long).
GREAT aesthetic, and the ambient sound effect usage is really cool! The writing captures the initial awkwardness of the reunion and the underlying (and eventually overt) anger between them. Pairing NVL presentation with a dialogue-only narrative was an interesting choice that works really well for characterizing the relationship between the MC and Liv.
Vampire BL, the pixel art, the PC-98 style GUI, the color scheme...this game feels like it was created in a lab for me LMAO
I loved the aesthetic style and the conflict between neither of them actually wanting to separate but August feeling like he has no other choice. The good ending was really satisfying!
Just as a heads up, there are a couple places in the script with missing or incorrect name tags--lines that show up as narration when it's clear that Michael is saying them out loud ("What were your intentions with me?" and "Some things?"), and one line that has Augustus' name tag but in context seems like it's probably being said by Michael (beginning with "I'm a grown ass man").
You did a really great job of setting up the atmosphere! The tension between what Pierce "knows" to be true vs what he's currently seeing shines through in how unsettling it is. And (trying to avoid spoilers as much as I can) it's really interesting how the family dynamic isn't repaired--that no matter what the intentions were, trauma can't easily be washed away. The POV language in the narration really helps cement how much Pierce was affected.
I used the Top Down Followers plugin! The page says it's for GBS 3.2 but I was able to upgrade to 4.0 without issue :)
Glad you liked the game!
Bonded in Darkness is a visual novel I (and several other collaborators!) made for the Queer Vampire Game Jam. It's an enemies-to-lovers m/m romance about a vampire and the hunter trying to kill him.
Arnaud just wants to be left alone.
Turned into a vampire against his will long ago, he's nonetheless managed to carve out a largely peaceful existence in an abandoned manor—a peaceful existence routinely interrupted by the vampire hunter Julien, seeking blood for blood.
Over the years, animosity has morphed into a strange sort of respect, and on one stormy night, Arnaud is greeted with a sight he never expected: his mortal enemy Julien, gravely injured on his doorstep.
Will Arnaud take him in, or will he use this opportunity to grasp the peace he's been seeking for years?
Download and play here: https://natashaluna.itch.io/bonded-in-darkness
It's available as a downloadable for Windows/Mac/Linux and as a browser-playable version, but I highly recommend playing the downloadable version if you can!
The game has four possible endings, and at ~9.4k words long takes about an hour to read all of them.
I'd like to ask again if you could please tick the OS checkboxes on the edit project page? It will only take you a second, and without them it's impossible for me (and others who rely on the itch app) to play the game. I have an intermittently unstable internet connection and downloads through the browser often instantly fail for me. It'll also improve your own visibility, since right now the game won't appear in any OS-specific searches.
Hi! The game makes use of optional image captions for the in-game illustrations, which can be used alongside the built-in text-to-speech (enabled by pressing V on the keyboard). Along with the toggle in the settings menu, the player is given the option to enable image captions on first startup and the game is fully playable with the keyboard. For the most part, the game is playable with a controller (although the controls can't be natively remapped), but the text-to-speech function itself cannot be activated on a controller without using a third-party tool to remap a button to V.
That said, I'd also like to point out that while text-to-speech is available in both downloadable builds of the game as it's built into the engine I used, the image captions themselves are only in the 1.1 version.
Thanks for reaching out! 😄 I'll add the information on how to enable text-to-speech to the game page; it's a native Ren'Py feature, but it slipped my mind that most people aren't familiar with all of that engine's commands/keyboard shortcuts.