Ok thank you for your information. I would definitely add animations in the next version of this game.
nyancode
Creator of
Recent community posts
It was very difficult to understand the point of the game, I suggest at least putting the instructions to your game page. I suppose the point of the game is to dodge the red lasers(?) but it was very difficult with all the amount of the lasers, you could've improved a bit on that with reducing the amount.
Thanks for you feedback! I’m glad you liked my game! A health system would really improve the game but the reason I didn’t implement it is because I had the idea of killing enemies from the range of the base and then getting out of the range of the base and collect it without a weapon. Because I wanted to make getting hit a little less punishing I decided to make the player invincible, but it didn’t seem to work.
I’ll try to make a version of the game where the fuel system works as I want it to, I have some ideas to improve the enemies and the balance so the intended gameplay works, but if it doesn’t then I will consider your idea adding a healthbar and putting a win condition with the time survived.
yeah a threat like fire spreading would be cool, but for this game I think the threat should be more of running out of space or making a perfect setup that makes more points with the fewer time. I think the score system could be changed a little so you don’t just remove grass to and then place grass on that same space again infinitely
The game is really interesting and the concept is very fun but it starts to get annoying when you have to kill a bunch of enemies in such a short time, specially when they are very far away and you can't do connections because the presition is hard and the enemies are off-screen
Maybe make the camera show more parts of the map or do a look-ahead, you should keep working on this and release a commercial game!