Interesting game, I've never really played much like it. I think it conveys its story very well and the creativity of the idea really makes it stand out amongst the other games I've rated. I'm not really sure how I'd expand on the game but I think the quality of life changes mentioned in the description ("not subtitled and not skippable") as well as some more content in the game could make this a very memorable experience.
Neon7
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The aesthetic is amazing, so is the creativity of the idea, though I commonly found myself asking the question of "What even hit me!?" as the bullets were so small and quite difficult to spot sometimes, the health and shield wasn't really explained in game and if it was I was too busy smashing earth. The main thing I'd say is if the moon grew a load of tentacles, we're are pretty much doomed, yet I was always dying on that part due to the busyness of the screen at that point. Overall it was an amazing experience and I really do want to come back to it and finish destroying earth!
Great game! I think it's a bit easy to cheese by just clicking on every word and I'd love it to require you to read the text more as it felt very deep. Maybe the game could have the player arrange the word into a sentence afterward that makes sense with the previous story meaning the player has to read the text properly to understand how to put the message together !
As someone who has played way to much celeste for their own good, I just miss wave dashing. I found it a little annoying when the level completely restarts when you die as I found myself just repeating the same stuff over and over. I also found it slightly annoying that the celeste assets were mixed in with the non celeste assets as you can clearly tell the difference. The climbing in the game didn't give a lot of feedback which made me for the most part avoid it. Sorry if there are a lot of negatives, it just because celeste is one of my favourite games! You did great with the game!
I found a kinda loophole as well as a bug I just thought I'd share. If the tower is tilted at the bottom it significantly reduces the amount of effort needed to keep the building upright (until the bottom piece grows!) and some of the boxes aren't appearing as they are attached to the building as you can see; bugs aside I think the game is really fun and well polished!
Great game concept! Unfortunately I got stuck on level 2 where I couldn't get through the gap between the box and the wall after I died in the 4th level. It's genuinely amazing that you made this without an engine and I bet there's a lot you could teach me about programming as I've only been able to make a texted based snake game with c++. From a design perspective I think there are a few changes you could make to the player to make them more fun to control (main thing I'd say is snapping the player into smaller gaps such as the one I got stuck on). Maybe a little indication of what a rune does as its a bit difficult to tell sometimes from just the sprite. For a game made in 48 hours this is incredible - I know I wouldn't have a game if I did it 48 hours!
Its strangely fun to see people climb up and down this mountain, the game definitely could do with some bug fixes as I was unable to complete the game after multiple attempts as the npc stopped at the top and the end day button stopped working as well. The game could do with a little more engaging gameplay but overall I enjoyed seeing people walk out the gift shop with a Gripper!
Thanks for the suggestions there is a screenshake setting in the menu but it seems that that has been a common issue so will fix, I love the idea about undo and will definitely try adding that after the jam. I have acknowledged the problem with the solid objects being a bit unclear which might just be down to not spending enough time on thinking about the games look before hand and spending minimal time on the assets when actually developing, Thanks for the advice on the bloom. There's a lot for me to improve on next year!
I really like the art! Though I found the gameplay a little unintuitive, I agree with Laser Dawg with the comment on the shop being in the middle, as I found it repetitive to walk through the same bit over and over. I also really struggled with the walls of slopes to climb and ultimately got stuck in a hole where the only way put was to use them. Overall I enjoyed saving the doggo.
This jam has been the first time I've made a game fully by myself too! I love the art and style of the game! I managed to softlock myself in the room after the first bubbles twice and there was a small bug where you can move during the starting animation. I think the hitboxes of the buttons and bubbles could change slightly as I got sooo close to pressing the buttons a lot and I kept sliding off the edge of the bubbles. But this game is amazing and I will definitely be happy to see where this game goes!
Really good! I think there could be some pacing (maybe more likely to get orders that are smaller at the start with the value increase slightly per order completed), I noticed the music jittered slightly on the transition between menu and game which might be fixed by using a singleton for the music. Overall a great experience of running around and trying to get the right order!