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Niborsom

45
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3
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A member registered Aug 21, 2020 · View creator page →

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Very interesting game. There's story, great mechanics with adding recipes together (do I spot some code monkey kitchen management scripts there? :D), rep, upgrades and even a save system. Alot of stuff for 10 days, that must have been very hard work. Very impressed. 

It works good, nice game for the game jam!

Tyvm :D

Thank you!

Very full entry for a 10-day jam. I enjoyed playing it, well done!

Lovely game, well executed and can keep playing for a looong time. Love that zombs can get hit by cars, no brain needed then!

Didn't expect a racing game with the last stand theme, but it was a blast to play! Well done!

Nice entry, especially as a solo dev! The mechanics work good and the game runs smooth.

Will certainly do! :)

Very nicely done. All art created yourself, that is amazing. Love the new enemy types. Unfortunately, I got a bit bored after a while, but the entry is a strong one!

Thank you, I'll see if I can replicate the behavior.

Well done on your first game jam entry! The main screen art is amazing. 

I've enjoyed playing your game. Love that you can spam jump, that looks silly :P  Good ui layout. 

Here's my game, enjoy!

https://niborsom.itch.io/last-stand-against-the-overlord

Nice game, the graphics are great and movement is smooth. There are very nice mechanics here that seem to work very well, very nice. I had a hard time surviving, died alot :P

I did not, but I managed to fix the webgl page error by changing some player settings for webgl in unity. Controls with mouse are somewhat usable now. 

Interesting game. Climbing looks good, the fire spreads nicely. So mechanicly sound. Sadly, it's burning up my pc as well ^^. Hopefully that can be patched out later. 

Was not a fan of the sleeping mechanic or the fact the babies get burned while on the escape pad. 

Very nicely done. Had a blast playing your game.

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Thank you for trying out my game. Not sure why the game is bugging out for you with a controller. Can you elaborate on how the aim would shift when you stop moving? 

If you stop moving and don't aim in a direction, the player will keep looking in the direction of the character. If you are using the look (right)stick and stop moving, the player will keep looking into the look direction. If you don't aim and move, the player will look towards the direction the player moves to. That is by design and how it is in games like alienation. Are you seeing different behaviour?

Well done indeed!

Thanks!

Impressive RTS controls. Well done!

Fun to see a tower defense game in here, definitely fits the theme! :) Would love to see projectiles and some kind off health bar as an indicator. Also indicators for current tower damage would help! Would also love being able to rotate towers. 

Nice idea, had some tries before giving up. The aniticipation of the attack of the enemies are quite short, made the game feel very difficult. Love the (semi)random attack pattern though. Missing sound and music unfortunately.

I've played your game and enjoyed it. Dodging the enemies is a challenge. Screen seems a little small though, making dodging somewhat luck based. Overal, a great experience.

Had fun playing your game. It plays great and the story is fun.

Had fun playing. Great atmosphere. Quickly figured out how to get the fruits on the top of the screen. Getting hit seems to damage the player, but is required to get all the fruit. Lovely done!

Very impressive multiplayer effort. The mechanics work great. There's no sound, is that intended?

Unique movement, love the goofy look. Well done!

I've played your submission. It was unexpected to hear voice lines in a game jam game, they sound great! :)

Hiya, here's my submission:

https://niborsom.itch.io/last-stand-against-the-overlord

Unfortunately, I still have to work on a fix for mouse/keyboard. But if you have a controller, you should have a smooth experience.

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Yes, unfortunately I got an error with the new version when the game started and I'm unsure why. There is no error in unity :( I rolled the version back to the working one.

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Edit: I think mouse/keyboard is alot better now, still not perfect though.

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Good spot, I think it's indeed slightly misaligned. Will have to fix it after the jam is over. 

Had fun playing your game, it's a solid start to a wave defender game. Did manage to get over the wall of roadblockers and couldn't get back to the base anymore. Enemies walk through the roadblockers, is that intended?

Thank you for trying again! The initial plan was to make enemies drop upgrades for weapons as well, but unfortunately I had to scratch that. 

Noob question here: I've downloaded the zip file. How do I go around playing the game?

Impressive effort! Love that the game slows down, but does not pause when placing buildings. Would like a pause button, died while my son was asking a question :P

Fun game. Makes we want to keep playing it, well done!

Here's the link to my game. A twin-stick shooter where you shoot waves of zombies untill the boss shows up. The difficulty might be a bit too high when it comes to fighting the final wave, but I'm overal quite pleased with the result. Loading the game can take a while.

https://itch.io/jam/gamedevtv-jam-2024/rate/2750385