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SLIME SHIFT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1321 | 3.412 | 3.412 |
Style | #1766 | 3.529 | 3.529 |
Overall | #2095 | 3.294 | 3.294 |
Creativity | #3622 | 2.941 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you are able to change your size
Development Time
48 hours
(Optional) Please credit all assets you've used
Music: Bensound.com/free-music-for-videos
License code: SXYOC5GYACKMJLIT
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Comments
good game and the puzzles was so fun
Well done! The game explains and explores its mechanics really well. I would have liked it if holding the grow and shrink buttons allowed for continuous size change instead of needing to mash them. Overall, a fun game!
Cool concept, good game, had fun.
I really liked the game and spend quite a lot of time on it. The levels were unique and different and also the art style was nice. Great job!
A game with simple mechanics, but very good gameplay, pleasant music . I really enjoyed this game !
Nice, game! For the most part the were very well done puzzles! There were a couple that felt a little janky I think as a result of the physics but that could be just me! Overall fun game!
Hey, great game! I enjoyed the puzzle design a lot. I think you got some nice puzzles out of a fairly simple concept, which makes them feel smooth and elegant. I got stuck on one with multiple doors (where you need to stack the cube on the other cube, and there's the really tiny cube on the right). Still not sure what the solution is meant to be, but I had fun trying.
A few specific notes:
My highlight of the game's design was that I really liked that you gave us good reasons to switch between being large and small. I feel like often in these kinds of games, one or the other is advantageous, so one gets used way more than the other. Having the weight factor, or crossing large gaps, or shrinking to tight spaces, was a nice touch to make me want to grow and shrink regularly. If I had to give constructive feedback, I'd say I wish there was a little more interplay between the two (generally there were "now I'm small" puzzle elements and "now I'm large" elements, but I never got to a level that was "I need to be large, but don't fit. How can use being small to free me up to get large" or something like that. It's possible I just didn't get there, so a grain of salt), but generally I felt that both the small and large forms of the character were equally important to the puzzles, so way to go!
My low point would be that the surprise walls blocking the exit (or some other important path) when you activated a switch felt a little unfair. I had no way of knowing they were there/what they'd do, and then I'd have to play a level multiple times just to get all of the necessary information to solve it. I'm sure the longer and more complicated a level is, the more frustrated I'd be at the hidden information. Maybe some visual cues of what does what would alleviate some of the tension.
Fun ideas and well made game! I got stuck on the level where you have to time the two wheels just right to hit the goals, I think the timing required was a bit too precise for a puzzle game.
cool
a well put together game
music doesn’t work
i know but i didn't have time :(