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The Fruit Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1412 | 3.625 | 3.625 |
Enjoyment | #2327 | 3.063 | 3.063 |
Overall | #2959 | 3.042 | 3.042 |
Style | #4819 | 2.438 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game requires the player to move around the facility which can overtime become very full and the player has to scale with the situation by buying upgrades for the factory.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I had a very fun time and I would be willing to play o,r but a bug happened where I couldn't close a dialogue box and then I couldn't pick up anything.
Yeah.. it has something to do with dialogic. I tried to fix it, but it didn't work.. sorry..
No problem, I still had my fun with it.
They said I could be anything so I became a fruit factory owner.
this game is cool. the art styles clash a little, and its Very grindy, but still cool. good job!
Funny idea and mechanics are working fine.
It is hard traversing when you are stuck between two fruits you cannot collect though.
I very much like the story though!
Thank you! The main thing is the story of the evil boss :) But the stucking is a real problem but I couldn't figure out a work around.
I realy liked the game idea. Of course there were some bugs, the art style didn't match, but overall, the game is awesome!
Just needs more polish.
Yeah.. I agree with you, but the art style has a meaning to it. I will try to polish it after the jam and add more things to it. Thanks for playing!
The art style has a meaning to it? Oh okay, maybe now I see it, since it's inspired by the Suika game.
Great idea! I thought the intro was very funny and I had fun franticly running around trying to pick up the fruit. You nailed the frenetic feeling I think you were going for. I've got a couple of suggestions:
- As Kestrad mentioned, having a button to pick up fruit instead of the mouse probably would have felt better
- The timer to pick up fruit would have been more visible near the fruit or the player
The watermelon on the Godot loading screen was a great touch. Feel free to check out my game, I'd love your opinion and rating!
Yeah, I thought about making the timer above the fruits but I didn't have much time left. I will try to expand on that. Maybe I should've added the control button the pick-up action. That is a two second thing in godot however It didn't feel very natural. But I will add it after the jam.
Sure! I will check out your game!
This was a fun idea but I wish it was just a little bit more polished! The controls felt a little bit weird (having to click to collect the fruit was a bit awkward) and the upgrades cost a lot more than I felt like I could reasonably earn before the fruit started absolutely raining down and I got stuck under a watermelon, but I still had fun playing and watching fruit combine into gargantuan masses and getting trapped under grapes was very funny.
Thank you for enjoying the game. I had little trouble balancing the prices and the upgrades. I guess I failed :(
Fun idea but there is definitely more content to add! Also I got a bug that I couldnt grab any fruits when I had an empty bag
Yeah. I don't have any ideas to add. Also the fruits take different amounts of slots in the bag, so you can't pick-up the grapes with the starter bag.
You really hit on something really real about getting trapped under a 4000 pound apple and only getting paid 2 coins. Hilarious, and chaotic and I had a lot of fun!
Hahahahaha! That greedy boss! :) Thank you!
Nice job!
Thank you!
The game has pretty in-depth mechanics and good creativity.10/10 would recomend to everyone. For all ages
Only the sigmas know...