Thanks man! i really appreciate your support! was a blast to watch you play aswell <3
Noizedrop
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This is the only game for me i rated full five stars on all categories.
It is funny, quirky and bizarre.
The theme is met perfectly and executed in incredibly creative ways. the puzzles are absolutly amazing. it felt like solving old Zelda puzzles.
There is a crazy amount of effort put into the presentation and it really paid off.
and don't get me started on the gimmicks. the start and the ending are absolutly amazing...just so much cool stuff, creativity and skill put into the gamejam.
definitly should rank high in the finals!
The concept is great but i really struggled to understand when to use each sense. more player feedback would be great eg hearing the creature. you could have different monsters for each sense that can only be detected via sight, noise or smell and keep the players on his toes at all times.
really interesting idea. would love to see where you could take this!
Wow the Art Style, and World Building are absolutly amazing. loved the whole vibe and feeling of it.
i couldn't get used to the controls though which took alot of the fun from me because i constantly bumped into things and never felt like i had control over the car. This game would be stellar if it would be easier to control and likewise keep the player in a constant flow and just enjoy the awesome setting.
Great Presentation. the Artstyle is really polished.
nice twist on the Vampire Survivor formula making it alot more interesting. the only issue i had is enemies creeping up from behind...took a bit until i saw the map thats meant to help with that. was a bit hard to focus on though. really well polished entry!
spend quite a bit time with this one. yes it locked up a few times and i had to restart but its generally well playable.
the overall shenanigans are really fun and the entire game had quite the nostalgic vibe to it with all the humor that went into it. Also the amount of mechanics were really impressive.
The theme was well done and very reminiscent of what paper mario did but with an interesting addition to it that each mode had specific unique mechanics.
The presentation was also well thought out. I think the easy next steps in your style would be using gradients instead of flat colors and adding some fog and post processing. this would fit your style, improve on it and don't cost alot more time which is important for a jam.
really great entry!
Thanks so much for the Feedback. i only managed to reproduce the Debug missing character bug once. Still no idea why it happens. i guess its if you interfere with them while they are still beeing generated. should have locked player input during that time.
For the first time opening the console i tried to make the player figure it out themselves... thats why the command line gives feedback on your input...the only thing the player really needs to do is enter "help" for the first time. with a bit more time and testing there would have been alot of improvement possible here. glad you figured it out in the end :D
Really glad you liked the atmosphere :)