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Bullet Ballet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 4.182 | 4.182 |
Use of the Limitation | #1 | 3.636 | 3.636 |
Overall | #1 | 3.932 | 3.932 |
Presentation | #2 | 4.182 | 4.182 |
Concept | #3 | 3.727 | 3.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
yumehiko, tsukihiko
Software used
Unity, Adobe Illustrator, Aseprite, FL Studio
Use of the limitation
Player actions in Bullet Ballet are expressed in a limited form: picking up items. All actions, from attacking enemies to healing, can only be executed by picking up items. This forces the player to make strategic decisions about when and where to pick up items.
Cookies eaten
Zero.
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Comments
Great job finishing something so polished! fun mechanics and solid graphics. I always love progressive gameplay
Cool twist on Vampire Survivors. Really fun!
Super fun. Once I got into the flow, I started forming a strategy that got me to level 6. Good times.
Very polished game, interesting take on Vampire Survivors formula.
Okay surpassingly fun it really gets going fast, seems like a good evolution on the vampire surviors formula.
Fun game, nice art, and the concept is enjoyable! My only gripe is with the use of the limitation, it seems a little bit uninspired, but still quite fun.
Such a creative concept! Super fun and addictive. I was underestimating the benefit of speed boots until the final wave kicked in =D Very good stuff. Nice work!
Really good game, it has polish