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notsundk

48
Posts
9
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5
Following
A member registered Feb 27, 2021 · View creator page →

Creator of

Recent community posts

Yo this game is fucking hype as shit!!! I especially love the amazing original soundtracks!

We appreciate that you took your time to visit our page already, it was our fault that the game can't run lol. Please visit our page again sometime in the distant future! =w=

This game really got potential! It reminds me of that Plant vs Zombies mini game where the plants come sliding in on a conveyor belt lol. I think what can improve in this game might maybe be sound and UI.

I think this concept of having the class be chosen for you is interesting, personally I think it might be more interesting to have the "randomness" (dice roll) else where as well and not just for choosing the class for the player.

Amazing game idea, stop giving me all no effect cards in shop tho

Interesting concept for dice presentation! (also thank you for trying out game)

My friend suggest that if you can somehow make the dots merge together seemlessly like blobs of ink or something (idk), it will look better. Currently it just look like the dots are stacking rather than merging. The spreading looks fine tho!

Ayo thank you for trying our game on your stream, just played you game today!

I think that as your first game jam, this is great and I really like the concept! I think that it is okay to rely on physics to make a game but I feel that the player should still have a little more control, for example: atleast have the knife and mouse be on the same position all the time (not having the knife move to the mouse position) so that the player can have more fun interacting with the physics instead of having to fight it.

Thank you for trying our game, I played your game just now, it is very juicy!

I really like how the player scale up in strength, very exciting! I think the only problem I have with the game is that there are no incentive to actually rolling the dice because it is very easy to drop the combo. I am guessing that most player will aim for filling the "6" meter and and then roll to extend their combo, which is unfortunate because it means that the player won't get to try all the other weapons you made! I suggest that maybe the combo can be tied to something else, so it is not purely luck based.

Thank you so much for this comment, we appreciate the feedback! Especially for the specific design suggestions, I also totally agree with the importance of SFX and music.

P.S. Right now we are (maybe) looking into 3D to have real-time dice rolls as well!

Yea the game is pretty broken, we learnt from our mistake tho. I am sure all the team member have their own personal problem working on this game, for me it is working too much on the visuals (even tho I am a game designer) instead of focusing on making the game fun. Don't do what we did lol.

niCE

MASTAPIECE

Cool trailer!

You beat me, gj!

Yep, I am glad you noticed! The way the player rest their hand on their keyboard is intentional, right now I am exploring ways players can use their standard peripherals (keyboard and mouse) in an intuitive and interesting way.

Thank you for your trying the game out!

Wow, thank you for playing our game and especially on a stream! I loved your reactions!

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I am happy that you got over the learning curve, thank you for trying out our game!

Thank you kub!

(1 edit)

You beat me in my own game!

Also thank you for the bug report!

Thanks Jamster!

Thanks!

I am glad you liked it!

Thank you!

Thank you, I spent a lot of time reorganizing the layout in the tutorial section!

I am glad you like the whiteboard marker style, it is called boil animation and is surprisingly easy to do. (just draw over the previous drawing and the imperfection will become animation)

I am glad you like the art direction, it was really hard to draw the UI with my mouse! The artist also worked really hard!

Thank you for the feedback!

I am glad you have fun! Did you beat my score?

Thank you for trying the game out and thank you for the feedback! What buttons do you think would be better than qw-op, we would love to test it out!

I am sorry that you got confused, I will try to make the UI more intuitive next project as well as try to "trick" the player into learning the game mechanics before even clicking "PLAY".

It's ok that you don't remember the color combinations that well, me too... me too. My high score was only 128, I got beaten by my friend within 3 tries!

Thank you for your feedback kub and thank you for taking your time to try and play our game. I agree too, I think the UI could be improved to be even more intuitive, even I spam the keys just to get to the right colors. 

Also if you don't want to hear the "oh no" SFX, stop failing the combo!  Hahahaha

I am glad you liked it. There are two artists working on the music for this game. Props to them!

Benie B. - the gameplay music, and the SFX (he is the "oh no" guy)

Bas - the funky music in the menus

Thank you for your feedback. I agree too, we have many comments about this issue. Thank you for giving the game a try!

Props to the artist!

Thank you for your comment Majima, the "doodle effect" is called boil animation and this is the first time I've tried making it, I am glad you liked it.

It only took you 5 seconds? Wow!

Thank you for your comment, I am glad to hear that the game is intuitive to understand!

Thank you for the comment! To be honest, I also felt like we are stretching it a bit too, but the team was really passionate about this concept so we just roll with it.