Play Ball of Flesh
Your Flesh's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #118 | 4.000 | 4.000 |
Presentation | #257 | 3.654 | 3.654 |
Overall | #271 | 3.436 | 3.436 |
Gameplay | #488 | 2.654 | 2.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
This is my first game that i ever made public, so its very near and dear to my heart. I really enjoy the story and sometimes the graphics can be very scary.
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Comments
For sensitive people like me, it was rather unsettling. Got the jumpscare game over on phase 3 and I was afraid to get another jumpscare from there to the end.
But the VN was nice.
Fun little VN with a great story. I got attached to Portobello and now I am gonna miss him.
Nice little story, I wish my narrative was this fleshed out xD sorry
Sharing his first creation is always a great accomplishment! Especially since you succeeded on publishing during a game jam. It can be a hard time to accept being judged for his artistic work. But that's it, you are a new game dev! Congrats.
It's a good story at the end of the day, I think it's a heartfelt sweet narrative with some interesting body horror endings interspersed. Sometimes I feel like the choices telegraph one thing and then the player character just goes ballistic in another way, but it does circle around usually.
I love the art style, it is well-fitted to the story and writing. I know others have mentioned the length but I think its a perfectly fine length to iterate through- especially when using Ren'py features - which is why they exist for VNs.
For endings, I would put 1/X endings everytime you get one; just a thing I expect with ren'py games.
Great Release~ hope youre proud of your work.
Awesome work! Feels like a complete game) Got three endings.
One suggestion. Maybe you should add some typing sounds, during dialog.
A well-rounded story game you have made! I enjoyed the story a great deal. It feels unnerving. I love the unexpected twists it takes. With the creature. And the little choices you can make. Good One!
Your Game Cool
Wow. Super creepy and cool! Reminded me a lot of the HP Lovecraft movies from the 80's. Like Re-Animator.
Very original. The ball of flesh is a deeply compelling character. It would make a fantastic short film if you 'flesh' it out a little. [see what I did there?]
Great job!
Nice history
Dude the jumpscare was something else!
I liked the story quite a bit, it was witty, and really used what little there was effectively. We had only one character to talk with, but it was an engaging arc. Right now I still think the name "How to train your abomination" still fits.
Oddly cute visual novel. Gonna miss the ball of flesh Portobello.
This game made me sick but also I wanted more, it took me I loved how you got to pick at the end to look at the back or not, I looked and got jumped scared hard omg, I was not expecting such a jumpscare. the art is nuts I love it, it's scary.. the sounds just want to make me cry, it's good!
The game even has a save feature, and a fully working settings menu, and it's super clean.
Great little game and I enjoyed the story of how you find the monster on the table and over time you become kinder bonded/friends then all of a sudden you die, I loved it took the theme legitimately too.
Great little game I have fun playing it. you should 100% be proud of your game!
Favorite lines in no particular order:
Humorous, touching, and surprisingly unnerving. I enjoyed exploring the evil routes just to see what would happen. >:) Seriously though you did a good job making Portobello both pitiable and repulsive, in a way that's kind of uncomfortable to think about. Like I'd like to think I would be a little nicer than the protag to a little flesh ball that started growing in my basement...but would I? Really? Would I be able to accept his bulging eyes and weird talkhole, or even his decision to name himself something so ridiculous? The part where he creates a mouth to conform to your idea of normalcy is even more heartbreaking than I realized. :_; Bridging that gap seems difficult if I honestly think about it, but he deserves it. He deserves the world. I wish I could have let him see the sun.
For something put together in just two weeks I found unexpected depth and intimacy in it; I have mad respect for anyone who can pull that off. Phenomenal entry.
very cool game, loved getting jumpscared was very fun and did actually jump scare me xD also i really love portabello best creature
Hi, very cool game, it is very tense from the beginning. I have a mix of emotions at the moment, as I just died and got jumpscared for looking at the (supposed) butthole of a monster. Very good job, I got scared and had fun at the same moment :333
Good luck with it man! <3333
Most unhinged comment award goes to...
hhahahah <33
I do not like horror games. However, this one was funny enough and goofy enough to keep me playing to the one ending I got! I like how this game takes horror and doesn't try to scare you, more rather gross you out a little (but that's probably I was nice to Portobello, and this still counts, as If the other routes make it scarier, It's nice that a game has multiple 'scare' levels, which makes it more accessible!) The gameplay is of course a classic interactive story, but honestly in this context it really didn't need much more (although it could have been more interactive). The art was a nice balance of kinda gross but cartoony, making it easier for people who are more adverse to playing horror games (like me :)) The story was also interesting, keeping it interesting whilst having a decently unique story, which is always appreciated! Some things that were kinda missing were some sound effects for talking. Overall, this game is a well done, nicely accessible horror/comedy (as you said) that has a nice, unique twist on the genre. Nice work, maybe you could expand upon this in the future!
Portobello T.T
Great job! Loved the theme. Now we require a monster girl version XD
Great story and very well presented - I enjoyed playing it.
I would've like a bit more gameplay in it personally, but as an interactive story it certainly does the trick!
I miss Portobello. Good stuff! I liked it, the only thing that could have been a nice addition would have been some dialogue sounds, but I bet that would have been quite difficult to make for a flesh ball