Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

NullLightning

26
Posts
A member registered Apr 16, 2021 · View creator page →

Creator of

Recent community posts

I completely agree with you. There was an idea to add a defense stat so that you would take less damage while large but it never got implemented. Funny enough when I was originally brainstorming this I was scared I would make being large too powerful. And yes the enemy projectiles are likely too fast to react to and with no health pickups its very punishing. Thank you very much for playing and I'm glad you did enjoy it.

It is very cute and can be very addictive. Would be really neat to see either different areas or different enemies. 

Very cute love it

Those poor frogs 😭

Really enjoyed it. Probably a game I could play for a long while. The music is really good and the contrast between the real world and the fantasy world is real nice.

Really good! It's a really diligent balance between getting the grob and going to the chest. The visuals are really good in the dark environment.

The graphics were real pretty. Using the siman-says minigame was also a neat idea for game play. I usually find those really easy so at the end when it got stupid fast I liked it.

Really good job! The character animation is smooth. I kind of wish the music continued in the other levels so theres more atmosphere than just the jump sound effect. Other than that real nice.

Thank You!

Lol yeah the music can be a bit repetitive. I hope that in future games I can get better at making my own music without it being repetitive. 

Could you give more detail on the collision issue you found?

I thought it was a pretty neat game. I was surprised to see scratch was the game engine that was used. Scratch did however feel like it limited how polished the game could have been. The ending was also pretty confusing to me. But I had fun playing it. Good Job! 

Ok thank you I got it now. And great game its fun to create these huge guns.

Really neat! Makes your brain work similar to how it has to work when programming. It also makes you think in loops with the 'iterations" and limited space to do certain actions. Did have more struggle with the last level then I would have thought but I still thought it was really cool. I was so happy when I finished that one. Only thing I may change is that after a failed attempt your switch board isn't reset or an image of what you did, just a way to let the player know what they did and they can try to figure out why it didn't work. Amazing game though!!  

Alright I've gotten that request from my family that has played it as well. If I ever do a post jam version  the collision of the spikes will definitely be changed.

I think this is really cool and sweet. I would recommend a way to tell the player what he is looking for. In the 3rd level I had no clue what do to that I just started spinning left or right and then after 360 degrees and lightly pressed up or down on the arrow keys. It doesn't have to be much a small low resolution picture or a prompt may work. Other than that really cool haven't seen anything like this before.

G o o d  D o g

This game could be used as a small tutorial for other games. I have seen others where you have to control 1 character with WASD and the other the arrow keys. The levels are simple where almost anyone could figure out how to move the characters. But you do get easily stuck to walls and stuff. You should probably look into friction stuff for your engine. Pretty solid and the music was very relaxing.

I really like this game. The rope adds something I really like. I assets are also very clean and very polished. Overall a really solid game.

I very well may be missing something because I am unable to join the turrets together and the turrets don't seem to do anything. If someone can let me know how to have the turrets do something or how to correctly fuse them together that would be great!

I think this game would have been better in a 3rd -person perspective. In first person the camera moves to much. I also think a 3rd-person camera would allow us to see our character flop around giving us a good laugh. The visuals though are good, I like a little characters over the map and their goofy appearance.

So far this is the game I've spent the most time into. The visuals are great, the story is hilarious! My one problem is that it can be confusing on movement if it is just yourself. Strafing with both characters and positioning them to get that explosion is difficult. Other than that AMAZING game! Good Job!!

I really like the idea!

Suprised on how many levels you were able to create in such a sort time.

Very cool! A little challeneging though