Thanks for trying it out and suggesting more synonyms, that's very helpful! Hope you had some fun with it!
Oarc
Creator of
Recent community posts
Ah now I understand! Yep, it can be tricky, especially since I'm sure we missed some important synonyms... But typing random letters can be a bit of a trick to find the missing items as well :)
We do plan to add more synonyms as we find them and possibly add support for some other languages in a future update.
Thanks for giving it a try and giving us feedback!
What do you mean about canceling words?
Yeah, I was thinking maybe we could make menu/button interactions require a special key press first or something like "press tab to interact with menu buttons". Need something to make it less confusing for sure...
Thank you for the feedback! Yeah that's one of the most difficult maneuvers in any space sim game. One of my TODOs is to add more embedded tutorial videos, and possibly break down the rendezvous mission into more steps to help guide new players. Let me know if there were specific questions or problems you had when trying it out, and I'm glad you stuck with it so long, thanks for giving it a good try!
Thanks for the comment! Yep I noticed the water weirdness but haven't had time to debug the shader yet. I'll look into that turret mode exit bug thanks! I'm glad you played that far through the game!
Yeah there's no roll control using the mouse controls, I'm not sure it's necessary though (until you're in turret mode). I'm still trying to figure out ways to make it more newbie friendly for those who never played Kerbal and don't know how to use the navball.
The n-body prediction was a fun programming challenge! The atmosphere drag (if that's what you meant by planet drag?) is a very simple scaling force that depends on height relative to the surface and speed of the craft. (Higher altitude and lower speed means less drag).
Thank you for the comment, yep there is almost no audio right now other than a couple of sound effects for testing. I'm waiting on someone right now to send me some music. I'm hoping that happens soon so I can put it in the game! Audio is one of the things I'll be working on next now that I have all the functional pieces done.
Thanks for the comment!
Yep, I actually had a fuel limit implemented previously, but it makes the game a little bit too hard. I might add it as an optional difficulty setting. For new players, running out of fuel gets very frustrating, and it's not a full sim like Kerbal where you can plan your delta-V requirements ahead of time. I'm not 100% decided though and I definitely need to play test it more and see how it goes...
Agree with the other commenter, would be nice to have some ambient effects/sounds. I don't think I can comment on the story itself, it's definitely not for me. I don't really read/play visual novels at all, so I'm probably not your target audience. I kind of lost the plot after the first few scene changes.
Only issue I saw was in the text history, there were some overlapping lines. Other than that, seems fully playable.
Going to be honest here... this feels pretty basic. Like followed a tutorial online and didn't do much else kind of basic. You have the basics in there, but it was pretty painful to play. Slow loading, painful audio and controls. You could definitely try to add some effects to make the movement less of a teleport, and tune the jump so it's more responsive.
What the other reviewer said, a good "my first game". Neat idea, has some of the basics there (an intro, sound, the basic functionality). I thought I had gotten water positive when it told me I lost the game :( and yeah, lots of confusing messages/errors after that (multiple pop-ups saying I was or was not water positive back to back).
Minor tip, but make the text automatically finish loading so it's easy to read, before you let someone skip it. Other than that, I understand the basics of the game but a more guided tutorial and improved visuals/UI will help for sure.
I couldn't figure out how to make the guns fire. I clicked on some of the action abilities, it shows where it's going to shoot (is my guess) and then nothing happens when I execute the turn. Clearly I must be doing something wrong? The moving of the ship is fine and I understand what the controls do but I have no idea where to see the ship's ammo or how to use their other abilities (beyond launching some of the smaller ships).
Other than that, I can see you made a lot of progress compared to before! The visuals look good, the audio is decent. I think the main thing that is missing is a clear tutorial and explanation of all the UI. A dark overlay in the pause menu (to darken the game view) will help make it more readable too.
Looking forward to seeing how your game progresses, keep it up!
I like the idea of automatic zoom to aid the player! I might have to try that for my game as well... it's hard for new players to control the camera correctly (especially in 3D).
Reading through your dev logs is like finding my mirror universe self. I went through the whole thing as well if figuring out scale, stable orbits and n-body for ship, etc.
If you use discord, feel free to add me (Oarc#8695). I'd be happy to have another dev to chat to about similar issues we're dealing with or bouncing ideas off each other. No pressure.
I'm just trying to make more significant progress on my hobby project that I've been working on for a few months:
https://oarcinae.itch.io/oarcs-space-program
If you like Kerbal Space Program (or any space flying / orbital sim games) give it a go!
Fun little game, might be more fun if the physics for the pins was a little more realistic after they got hit? I didn't understand why sometimes the bowling balls wouldn't roll down on one side and I had to go to the other side to get a ball.
Due to the perspective, it's hard to tell where the ball will launch if your player isn't in the center of the screen. Maybe that's intentionally part of the challenge, but you could add a UI component that indicated which direction the ball would travel to make it easier for the player to judge direction maybe?
(Found your game via a comment on the marathon jam page.)
That was pretty neat! I had no real issues playing the game in my browser (won't put any spoilers here, but took me a 2-3 tries to figure out how to keep advancing).
Was a fun short adventure and well implemented. I could imagine this being expanded upon with more story and other features if you wanted to. (executables / file editing / etc.)
I love the additional of the talking animals! Nice artwork for that! One thing that might help is giving an indication of some kind that you need to return back to the planet you got the mission from originally to complete it. Wasn't hard to guess that I needed to do that but wouldn't hurt to make it clear in the objectives or something like that.