I'm so excited for the return of this jam! In 2021, it helped me bring my game TENDY: Robot Gardener (then called 9xInfinity) from rough prototype to a Vertical Slice that people could actually play. Participating in Marathon Jam restarted the momentum on the project that carried me all the way to a Steam release in May 2022!
My Goals
I'll be entering with my in-progress game FORKLIFT FLOWERPOT this year, aiming to polish the UX of my already existing demo. Some areas are currently a bit rough and I'd like to address that. I also might set myself a goal for recording & posting on social media (TikTok, Twitter, YouTube). I know it sounds weird, but a huge part of making a commercial game is shouting about it online, and I don't have a marketing team or publisher to do that for me.
So - what are your goals for the jam?